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GASS, Mission 1-5

Posted 02-03-2011 at 07:42 PM by Grover
Updated 02-03-2011 at 07:50 PM by Grover (Fixing Scenario)

Well, the time has come to launch the first parts! after some preparations and research, i have found my construction methods, as described in my mission plan

[Mission 1- Tug launch] ---==--- a Tranzit tug, will be launched using the Energia and a DM2 tug, placing the Tranzit in a 400Km orbit, with plane close to the moon (RInc < 0.5*), it will then serve as the reference point for all other launches (Tug's designation is "z GASS"

[Mission 2- Hab1 mission]...
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File Type: scn GASS.scn (14.8 KB, 4 views)
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Saturn V Misfire
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News bulletin - Projects overview

Posted 01-01-2011 at 11:42 PM by Jupiter
Updated 04-05-2011 at 10:14 PM by Jupiter

January 2, 2011
Since its launch on January 1st, 2011, APEXSET plc. has prioritised efforts for manned/unmanned space exploration with the Orbiter spaceflight simulator, which will involve the most advanced technology ever conceived and built in the company's history, as well as in spaceflight altogether.
A choice example is the Toehold space station, one of the largest ever built, which might in the future provide a spacecraft for a Mars manned spaceflight, be leased to commerical...
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Project Director
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Orbiter Galaxy searches for a colaborator

Posted 12-04-2010 at 10:38 AM by jedidia
Updated 12-04-2010 at 01:58 PM by jedidia

The after-release fuss is dying down, most serious troubles seem to be fixed, only one update to version 0.6 is left to finish, and that not too big either. There will probably be another update on 0.6 once a new Orulex version comes out, which will be on tuesday, for all I know.

I am pleased that Orbiter Galaxy has managed to give birth to its first offspring at such an early stage that I hope will come in handy for other add-on developers, see .

Now that everything...
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shoemaker without legs
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Heisenberg DLL Development

Posted 11-13-2010 at 06:18 AM by IgnoreThisBarrel

SO I've decided to abandon Spacecraft3 and instead create a custom DLL module for the Heisenberg (it'll probably have UMMU and hopefully UCGO support). Now I'm terrible at C++ so if anyone could recommend any tutorials on writing things specifically for Orbiter it would be very much appreciated.

So the current Heisenberg code is a modified version of the ShuttlePB code. Don't worry, I plan to add more... complex... code to it.

I have some questions, but first, I can't seem...
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File Type: zip HeisenbergDLL.zip (9.34 MB, 1 views)
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Local Pastafarian Missionary
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May God stand between you and harm...

Posted 11-10-2010 at 03:19 PM by jedidia

...in all the empty places you must walk -Ancient egyptian blessing

Getting closer and closer to a first playable release, I felt like summarizing a few of the thoughts and expieriences I had during the now over two years of developement of Orbiter Galaxy.

It was one of my goals from the start to make the Galaxy Map as accessible as I possibly can, with a maximum of oversight. It is a thing I missed in each and every single space-sim I played. It is all nice to have...
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shoemaker without legs
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