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Blake's latest activity
B
Blake
reacted to
Boxx's post
in the thread
Project
Blender Mesh Tools add-on
with
Like
.
Thank you for the quick fix. Version 2.1.8 works also for me now! Again, excellent Blender addon.
Sunday at 8:41 PM
B
Blake
replied to the thread
SDK Question
Virtual Cockpit best practices
.
I think VC development is a lot of fun, but can be tricky. I'm not aware of any best practices, or ways to make it easier. DG is a...
Sunday at 4:51 PM
B
Blake
replied to the thread
Project
Blender Mesh Tools add-on
.
Yes, PM me your file, I'll take a look. Does not appear to be related to these changes, but you never know. As for rolling back, you...
Saturday at 7:40 PM
B
Blake
replied to the thread
Project
Blender Mesh Tools add-on
.
Latest This should clean up the naming issue for the C++ include files. I've done some cursory testing, so if you find issues let me know.
Saturday at 12:58 AM
B
Blake
replied to the thread
Project
Blender Mesh Tools add-on
.
Yea, there are times you cannot avoid the .0xx issue easily. I'll take a closer look at this and maybe at least provide a way to turn...
May 1, 2024
B
Blake
replied to the thread
Project
Blender Mesh Tools add-on
.
This is an issue I'm aware of, and have run into often. Blender, when you duplicate an object, will append the .001 to the object name...
May 1, 2024
B
Blake
replied to the thread
Project
Blender Mesh Tools add-on
.
For a VC? In Blender you will have a plane that represents the HUD or MFD surface, unwrap that and assign it a texture. SR-71R does...
Apr 23, 2024
B
Blake
replied to the thread
Programming Question
What IDE do you use?
.
In the project properties, 'Code Generation/Runtime Libarary', pick one of the /MT (not /MD) options. That should compile the runtime...
Apr 15, 2024
B
Blake
replied to the thread
Programming Question
What IDE do you use?
.
When installing VC 2022 Community (as Urwumpe said) make sure to include the Desktop Development with C++. That should include...
Apr 14, 2024
B
Blake
replied to the thread
Question
Mesh making with Anim8or
.
A mesh file is comprised of 'objects' or 'groups' that are defined in the mesh. The order they exist in the file is the order they will...
Apr 7, 2024
B
Blake
replied to the thread
Question
Mesh making with Anim8or
.
In Orbiter, the interior needs to be a separate object from the exterior (the object with the window). For example, if you want to see...
Apr 7, 2024
B
Blake
replied to the thread
Project
Blender Mesh Tools add-on
.
By the way, I can recommend this guy for some great Blender tutorials: https://www.youtube.com/@grabbitt This is a good series of his...
Apr 3, 2024
B
Blake
replied to the thread
Project
Blender Mesh Tools add-on
.
Probably not, if that is working for you. A lot of the work in Blender is in areas we don't much care about for Orbiter work. Still, I...
Apr 3, 2024
B
Blake
replied to the thread
Project
Blender Mesh Tools add-on
.
Blender 4.1 Heads Up! Blender 4.1 changes how smoothing and normals work in a way that breaks the orbiter mesh plugin. For now just...
Apr 2, 2024
B
Blake
reacted to
Buck Rogers's post
in the thread
Question
Mesh making with Anim8or
with
Like
.
I'm sure also useful general information for game modelling in any program (even if not specific) (@Blake: isn't the plugin from you...
Feb 27, 2024
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