Yes. That is the guy/suit as it is in the LER. I can lean him forwad.Also needs a little bend forward at the waist. He looks like he's going to fall backward with the weight of the PLSS.
Yes. That is the guy/suit as it is in the LER. I can lean him forwad.Also needs a little bend forward at the waist. He looks like he's going to fall backward with the weight of the PLSS.
An animation is just a code reference to a msh, use an invisable msh, or make a light indicator for each airlock, might be practical anyway (if both suits are evaed), I can put a lit panel there.gettting the airlocks closed without animation.
I can take a look, there were tex problems with the last ler suit I imported.They need to be updated
This sounds good. If the suits are the same it doesn't matter which one goes first.An guy gets into one, and then eva
Need to see how this works, can you pm me the latest dll (also need the complete vessel in one piece to continue the tex work)UACS has a bug
MMSEVUACS:MMSEVUACS
ASTR_STATION 0
ASTR_NAME John G.
ASTR_ROLE Pilot
ASTR_MASS 70.00
ASTR_OXYGEN 1.00
ASTR_FUEL 1.00
ASTR_ALIVE 1
ASTR_CLASSNAME UACS\Astronauts\Xemuredbroke
ASTR_STATION 1
ASTR_NAME Abdullah Radwan
ASTR_ROLE commander
ASTR_MASS 80.00
ASTR_OXYGEN 1.00
ASTR_FUEL 1.00
ASTR_ALIVE 1
ASTR_CLASSNAME UACS\Astronauts\NASASuitZ2
LIGHTF
SOLAR 0 0.0000
FDOORL 0 0.0000
FDOORR 0 0.0000
ADOORL 1 1.0000
ADOORR 0 0.0000
SOLP 2 0.0000 0 0.5000
CAMROT 0.0000
CAMELE 0.0000
CAM 0 0.0000
STATUS Landed Mars
POS -102.2000000 -7.0114678
HEADING 200.71
ALT 2.250
AROT -73.563 17.590 -167.196
AFCMODE 7
NAVFREQ 0 0
XPDR 0
END
Have you got the graphics glitches resolved yet? Because if you feel you're ready to release this add-on, you have my approval.Very close to a release
gattispilot has done incredible work and has added:
Features
full 360 steering
Virtual cockpit with 4 MFDs and angle, gear, speed indicater
Solar panel with sun tracking
UACS EVA capability
Debugged and running smoothely, there's a minor graphics glitch with the EVA suits and documentation to do.
View attachment 37899
View attachment 37901
Speaking of which, did you get my latest post on the B5 vessels thread? I was asking what your progress was on the .ini files for the Aurora-type Starfury, as well as pointing out that there were a few vessels in need of mesh updates, specifically to allow for better shading effects.Apologies for being AWOL, RL drama, was warned but still overwehlmed and the future implications are far further reaching than initially presumed (blindly hoped for!)
Will catch up ASAP (looks like I've got a lot to catch up on!).