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My neglect of Orbiter 2010... Issue Tools
issueid=699 02-01-2011 09:09 PM
SA 2010 Soccermaniac
My neglect of Orbiter 2010...
Feedback and suggestions

I have to confess that I don't use Orbiter 2010, at least, not regularly. I haven't made an effort to move my addons to 2010, and I develop in, and primarily for, 2006P1.

Feel free to hate me. I already do.

Don't get me wrong, I love Orbiter 2010, and the updates to Map MFD, the sky-dome feature, and the ability to code for secondary light sources. Other changes however, I'm afraid to say I'm not too enthusiastic about. Not because I'm trying to be antagonistic or that I disregard the immense amount of effort that has gone into 2010P1, but because, honestly, I find these changes confusing.

For example, the default fuel and thrust guages level changes from percent and acceleration to mass and thrust. While I'm sure these are helpful in certain situations, in general (I at least) find them to be confusing and mostly irrelevant. Surely, the amount of fuel you have in relative terms is more important than the mass, which is entirely dependant on the vehicle being flown? Similarly, thrust can change with the vessel as well, where as acceleration is a constant regardless of whatever vehicle you fly. In other words, if I want to fly vehicle X Y or Z, I have to study all of it's parameters, and where they sit in the grand scheme of things, and even then it's hard to paint a mental "picture", if you will, of what's going on in relative terms, that are relevant to the ship at hand. Going over a vessel like this is not a bad thing, not at all, but sometimes I want to fly around, and not take things seriously enough to write a multi-page reference list to fly each and every vessel. Not that there's anything wrong with that.

Similarly, I found the inclusion of gigameters to be interesting, but they push the AU measurement into a "zone of impracticality". If metrification was so important, then the AU should be replaced entirely with terameters, especially considering that AUs only take over at the terameter mark. I do find gigameters particularly useful on a smaller scale, since working with such distances in AU is a bit of a pain. In that case, a 50-100 gigameter cutoff to AU might be better, even if it is an oddball number and probably impractical/stupid.

I guess my feature request (or the culmination of my petty rant ), is for these attributes to be controlled by config file, or a menu in the Orbiter launchpad, so that the user can choose what method of measurement (or measurement) they would like to use.

The real reason of course for my neglection of Orbiter 2010, is that it seems to "chug", even though framerate remains steady, for reasons I can't understand. Nevertheless this is (probably) not the place for discussing such an issue, and it likely has everything to do with my substandard machine rather than Orbiter itself.
Issue Details
Issue Type Feedback
Project ORBITER: 2010-P1
Status Open
Priority 7
Regarding Version 100830 (2010-P1)
Regarding Version (none)
Users who agree 2
Users who disagree 2
Assigned Users (none)
Tags (none)

02-01-2011 10:02 PM
Clueless developer
 
Seconded on the gauge changes. However must admit that I now have switched exclusively to 2010, after Shuttle Fleet update.
Reply
02-01-2011 11:49 PM
Orbinaut
 
Thirded at least on replacing accel with thrust. Seconded on the general idea of putting measurement display related things into config files, which has been on my wishlist for quite a while.
Reply
02-02-2011 02:26 PM
Orbinaut
 
Yeah, the gauges are quite... horrible now, compared to the previous version. The rest of Orbiter 2010, however, is excellent. I remember the first time I launched P1 and 'whoah'-ed at the skies, and when I first ignited my engines, I must admit I was astounded for a second!
Reply
02-02-2011 10:06 PM
Time Lord from Gallifrey
 
There is probably addons to make those stuff in '06p1 avaliable in '10p1
Reply
02-14-2011 02:35 AM
Non sequitur
 
Quote:
Originally Posted by Bonanza123d
 There is probably addons to make those stuff in '06p1 avaliable in '10p1
For the thrust texture, yes, (in fact you can take '10's exhaust.dds and put it in '06 without problems) but the atmosphere haze, antialiasing, local light sources etc. are all version-dependent, to say nothing of the API changes...
Reply
02-18-2011 01:09 AM
SA 2010 Soccermaniac
 
I noticed today that Align Planes MFD only works with inclination from the ecliptic frame. This now makes using Orbiter far harder than before- using the equatorial reference frame is inexorably better than this, as the ecliptic as a reference is mostly irrelevant and even unreliable when performing manuvers within the influence of a planet or moon!

This has left me quite frustrated and annoyed. There doesn't appear to be any way of selecting for equatorial inclination, like in Orbit MFD, so the user is forced to use ecliptic inclination...

I don't want to sound ungrateful towards Martin, who dedicates a good deal of his time to creating a brilliant piece of software that be distributes for free, but my question is, why would he waste time and effort on an unecessary change such as this, that actually makes flying harder?

On the other hand, I much appreciate the fix for the Align Planes CTD-when-changing-panel-or-cockpit-mode-without-a-target-selected bug... it is something that caught me on many occasions, and ended or at least removed a portion of quite a few flights...

Are the two linked for some reason? In that case, the change is justified, but still frustrating.
Reply
02-18-2011 03:46 PM
Orbinaut
 
Quote:
Originally Posted by T.Neo
 [...] why would he waste time and effort on an unecessary change such as this, that actually makes flying harder?
I don't know. I never noticed this. Anyway, ecliptic sounds more scientific than equatorial.
Reply
02-18-2011 04:14 PM
SA 2010 Soccermaniac
 
More scientific? Since when was a Shuttle or ISS inclination listed in ecliptic?

It might makes sense for, maybe, some sort of planetary science study, but it doesn't make a whole lot of sense for spacecraft- it might be more "fancy" and "physics-ish" but it's less practical than using the local reference frame, for many reasons.

To be honest I've never understood the reason for ecliptic inclination at all, but it must have merits somewhere.
Reply
02-18-2011 07:41 PM
Orbinaut
 
That does sound rather weird, but I use TransX for that sort of thing nowadays. That way I can combine sync, align, and rendezvous in one two-burn maneuver.
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