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Old 09-07-2009, 05:22 PM   #31
gattispilot
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ok. Then is retro which should slow the craft down. But I can add more drag below 10m.
On the rcs I may use the same joystick animation. Or should I add another joystick?

UPDATE: new file with scenario with Ummu attached.http://www.4shared.com/file/13098838...ercraft10.html
on the drag. here is what I have:if (GetAltitude() < 10)
{
SetCW (0.3, 0.3, 0.67, 0.92);
}
if (GetAltitude() >10)
{
SetCW (.3, .3, .67, 700);
}

on the tilt. Not sure if that is advisable. One could flip the craft over.

Last edited by gattispilot; 09-07-2009 at 11:51 PM. Reason: Update
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Old 09-09-2009, 11:18 AM   #32
gattispilot
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here is a image of the 2nd model. It will have attachment points for crew. I suppose you could carry cargo also.
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Old 09-10-2009, 01:14 AM   #33
Starshipexplorer
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Looks good gattispilot Have a question though on the first release. I downloaded the first release and it's update...the update didn't have a new hovercraft.dll. Is this correct? Also appears 2 texture files are missing. Anyways....nice work....

Last edited by Starshipexplorer; 09-10-2009 at 01:30 AM. Reason: update
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Old 09-10-2009, 10:46 AM   #34
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THanks. here is the latest hovercraft.dll:http://www.4shared.com/file/13159948...OVERCRAFT.html

the textures are not used currently. But here they are:http://www.4shared.com/file/131612602/40d5a7bc/CTRL_GREEN.html
and
http://www.4shared.com/file/13161270.../CTRL_RED.html
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