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Old 06-20-2008, 07:13 AM   #1
Matte
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Default Problem with Nebulus Texarm

Hello everyone;
in Nebulus Package there is a Truss named Texarm, that is basically a z-1 with attached a usable manipulation arm for the station. i noticed that the truss has a wrong docking point position. do anyone know about this problem? i'm trying to attach it to MCT, but it is slightly offset; if anyone knows how to correct this problem, please.
thanks
Matte

P.S.
following is the .INI file of texarm.
thanks
HTML Code:
; ===Vessel class Tex Arm (Truss extansion Arm)===

[CONFIG]
MESHNAME="Texarm"
SIZE = 7
EMPTY_MASS = 3000 ; empty mass [kg]
FUEL_MASS = 10000 ; max fuel mass [kg]
ISP = e6 ; fuel specific impulse [m/s]
ATTITUDE_THRUST = 7e3
PMI=(21,20,20)
CROSS_SECTION=(54,49,12)
ROT_DRAG=(100,100,100)

VISIBLE=1
CAMERA=(0,0,-2)
FOCUS=1

[DOCK_0]
POS=(-0.45,0.42,5.54)
DIR=(0,0,1)
ROT=(0,-1,0)

[DOCK_1]
POS=(-0.45,0.42,-5.54)
DIR=(0,0,-1)
ROT=(0,-1,0)

[PARENT_ATTACH_0]    ;Arm grap point
NAME="rms"
POS=(0,-1.035,-4.5)
DIR=(1,0,0)
ROT=(0,0,1)
LOOSE=0
RANGE=0.5

[CHILD_ATTACH_0]    ;Structure grap point #1
NAME="grap"
POS=(1.25,-0.4,0)
DIR=(1,0,0)
ROT=(0,0,-1)
LOOSE=0
ID="GS"

[CHILD_ATTACH_1]    ;Structure attachment point
NAME="Attach"
POS=(0.2,0.2,-1.5)
DIR=(-1,0,0)
ROT=(0,0,1)
LOOSE=0
ID="XS"

[ROBOTIC_ARM]
JOINT_0_NAME="Shift"
JOINT_0_SEQ=0
JOINT_0_RANGE=(0,7)
JOINT_1_NAME="Shoulder yaw"
JOINT_1_SEQ=1
JOINT_1_RANGE=(-360,360)
JOINT_2_NAME="Shoulder pitch"
JOINT_2_SEQ=2
JOINT_2_RANGE=(0,180)
JOINT_3_NAME="elbow pitch"
JOINT_3_SEQ=3
JOINT_3_RANGE=(0,120)
JOINT_4_NAME="wrist pitch"
JOINT_4_SEQ=4
JOINT_4_RANGE=(0,120)
JOINT_5_NAME="wrist yaw"
JOINT_5_SEQ=5
JOINT_5_RANGE=(-120,120)
JOINT_6_NAME="wrist roll"
JOINT_6_SEQ=6
JOINT_6_RANGE=(-180,180)
GRAP_SEQ=6
GRAP_ATTACH=0


[ANIM_SEQ_0]    ;Shift
INIT_POS=0
DURATION=30

[ANIM_SEQ_1]    ;Shoulder yaw
INIT_POS=0.5
DURATION=60

[ANIM_SEQ_2]    ;Shoulder pitch
INIT_POS=0
DURATION=60

[ANIM_SEQ_3]    ;elbow pitch
INIT_POS=0
DURATION=60

[ANIM_SEQ_4]    ;wrist pitch
INIT_POS=0.5
DURATION=60

[ANIM_SEQ_5]    ;wrist yaw
INIT_POS=0.5
DURATION=60

[ANIM_SEQ_6]    ;wrist roll
INIT_POS=0
DURATION=60

[ANIM_COMP_0]     ;Shift
SEQ=0
GROUPS=19
RANGE(0,1)
TYPE=TRANSLATE
SHIFT=(0,0,10)

[ANIM_COMP_1]     ;Shoulder yaw
SEQ=1
GROUPS=20
RANGE(0,1)
TYPE=ROTATE
ROT_PNT=(0,0,-5.015)
ROT_AXIS=(0,1,0)
ANGLE=360
PARENT=0

[ANIM_COMP_2]      ;Shoulder pitch
SEQ=2
GROUPS=16
RANGE(0,1)
TYPE=ROTATE
ROT_PNT=(0,-1.54,-5.015)
ROT_AXIS=(1,0,0)
ANGLE=180
PARENT=1

[ANIM_COMP_3]    ;elbow pitch
SEQ=3
GROUPS=15
RANGE(0,1)
TYPE=ROTATE
ROT_PNT=(0,-1.285,5.065)
ROT_AXIS=(1,0,0)
ANGLE=180
PARENT=2

[ANIM_COMP_4]    ;wrist pitch
SEQ=4
GROUPS=18
RANGE(0,1)
TYPE=ROTATE
ROT_PNT=(0,-1.035,-1.9)
ROT_AXIS=(1,0,0)
ANGLE=-240
PARENT=3

[ANIM_COMP_5]    ;wrist yaw
SEQ=5
GROUPS=17
RANGE(0,1)
TYPE=ROTATE
ROT_PNT=(0,-1.035,-3.1)
ROT_AXIS=(0,1,0)
ANGLE=240
PARENT=4
            
[ANIM_COMP_6]    ; wrist roll
SEQ=6
RANGE=(0,1)
TIP_1=(0,-1.035,-4.5)
TIP_2=(0,-1.035,-5.6)
TIP_3=(0,-0.035,-4.5)
TYPE=ROTATE
ROT_AXIS=(0,0,1)
ROT_PNT=(0,-1.035,-4.5)
ANGLE=360
PARENT=5
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Old 07-19-2008, 08:56 AM   #2
Matte
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sorry if i insist, but i just want to know if anyone had this problem and how was it solved; i post here an image of the offset i get, maybe it's just me doing something wrong...:
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