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| OrbitHangar Addons & Comments Addons uploaded at Orbithangar.com will automatically generate a new thread in this forum for comments. The thread link will also be included on the addons page. |
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#31 |
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Heat shield 'tester'
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A quick point for anyone who uses this. It would appear that the data set downloads listed in World Studio are now invalid. I've looked around and found that worldwind25.arc.nasa.gov is down and unlikely to return (this server accounts for 4 of the 6 data sets), and terraserver-usa.com is returning a forbidden error, and besides only returned US data anyway (and this one accounts for the other 2).
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#32 |
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Aperiodic traveller
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Google Earth appeared and matured, WorldWind i used back then has dwindled and vanished. Orbiter 2010 was released, times changed, and so on. |
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#33 |
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Iron Hill Discovery Commander
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My apologies if this has already been answered, but how can I avoid having orulex blow the ummu's and everything else at my lunar base into orbit? Ive tried to get orulex working twice now, with no success
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#34 |
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shoemaker without legs
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Strange, it never did that to me... ?
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#35 |
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Iron Hill Discovery Commander
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Maybe Ill have to try a third time, but besides some odd graphics rendering around KSC, when I switched to a ship on my moon base, orulex blew everything into orbit while loading.
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#36 |
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Aperiodic traveller
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There is nothing in Orulex itself that can affect physics in any way. |
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#37 |
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Iron Hill Discovery Commander
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Do we not need a collision detection module to land on orulex terrain? or is there some collision libraries built into orulex itself?
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#38 |
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shoemaker without legs
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#39 |
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Aperiodic traveller
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None are included in it, but it have an API to allow external ones to be connected. I wasn't been able to make one that would be practical, and neither have someone else, AFAIK. |
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#40 |
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Iron Hill Discovery Commander
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Quote:
Quote:
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#41 |
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Moderator
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AFAIK Visoad 2.0 (or meshland) was experiment alpha stage and I'm not sure it works at all.
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#43 |
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shoemaker without legs
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#44 |
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Iron Hill Discovery Commander
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#45 |
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Orbinaut
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I gotta say, that I consider this addon to be just as vital as OrbitSound and UMMU. I have spent hours and days tweaking and customizing terrain files for various planets in various system addons. Got so I can't even look at a standard flat landscape in orbiter anymore! LOL!
I seem to have a handle on the "CTD-when-loading-new-planet" issue by setting Orulex to the following: //Systems Enabled=1 Collisions=0 Debug=0 Multithread=1 MultithreadEx=1 Props=1 //Timing PriT=4536 SecT=3130 TriT=35717 QuaT=7946 //Limits MaxPolyCount=103508 ////20000-100000 limits AltLimit=30000 BlendLimit=10000 LevLimit=14 GlobalHMapLimit=2 //Paths Configs=Config\terrain Textures=Textures Heightmaps=Heightmaps ...Makes less of a strain on my Nvidia GeForce 9400GT GPU...and I no longer have to save before landing or launching. Plus the terrain loads in under 5 seconds. Some CDT's still occur, but very rarely, now. I don't use the collision module...that turned out to be buggy-beyond-all-reason. But I can live with that. (Just find a flat space to land that's at sea-level!) I kinda miss my mountain-climbing from the really old version, however.) All it needs is a random tree-and-rock generator, and perhaps someway to declare certain colors in the surface texture as "flat" or "Ocean" to facitlitate more fun! |
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