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#136 |
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Time Lord from Gallifrey
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There is a possible bug when switching control between the base and the vessel, It will CTD. I will try to replicate later tonight.
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#138 |
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One step closer
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No update today unfortunately. I'm ill with flu and face isn't running at full steam either. So we've decided to delay the next release until we have something significant and substantial to test.
Cheers to testers for continued patience. |
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#139 |
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OBSP developer
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Don't worry about it. Quality is more important than quantity
![]() Hope you get well soon and that Face loads his coal furnaces and gets his steam turbines powered
Last edited by RisingFury; 11-06-2012 at 09:39 PM. |
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#140 |
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Time Lord from Gallifrey
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#141 |
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Orbinaut
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Hey WHAP,and,FACE,I just tried out your newest version,of AU,and I have to tell you the lights,and beacons look fantastic,especialy on the vertical launch complex,and the winged launch facility,looking foward to a new release.Thanks
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#142 |
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One step closer
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#143 |
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Orbinaut
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This is fantastic!
Is it Tuesday yet!?!!!?? Last edited by Pale Hearse; 11-20-2012 at 11:13 PM. |
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#144 |
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OBSP developer
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Not sure if this was posted yet...
View from inside of Lease Hangar 1 with doors closed results in lens flare from lights seeping through the door... I know it's more of a nitpick than a bug and I'm not sure how fixable this one is without moving the lights too far away from the hangar... Same thing happens in pretty much all other hangars. |
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#145 |
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One step closer
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#146 |
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OBSP developer
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Well, I just had the weirdest experience with AU. I flew into a low orbit (100 km altitude) from Nellis AFB, over Cape Canaveral and continued on. When I was over the Atlantic ocean, a black spot appeared on my screen. First, I thought it was something on the surface of my monitor, but it turns out it was AU... except... it wasn't stationary. It kept moving, almost as if I was seeing it through the Earth. Given where I first noticed it, I should have passed it long ago, but it just kept moving along the surface of the Earth. As my orbit let me past it, it suddenly slid far higher north than "where it should have been". I tried switching focus to see what's going on with the base, but it looked alright to me.
I've attached a screenshot, but not sure it's gonna help much. You'll just have to reproduce the flight and see if you get the same weird effect. |
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#147 |
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Time Lord from Gallifrey
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![]() I also have that problem. But it did not move for me. I just saw the black spot on the ground. |
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#148 |
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OBSP developer
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The base is actually a vessel and has a size parameter. Orbiter uses that to determine when to replace the mesh with a colored dot - kinda like looking at a DG from a long distance. What I though I saw there was that the base - the dot - was sliding along the surface of the Earth instead of remaining stationary. I don't know if that's actually the case though. It could just be me seeing things... If what I saw really was true, I've no idea what could be causing it or what the fix is. It just seemed like I traveled across the entire Atlantic with the base in sight... |
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#149 |
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Orbinaut
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#150 |
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Moderator
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Yep. It is almost certainly the distance parameter I used for the base vessel, and what you see as "moving" is the weird illusion you get with see-through objects.
I'll put it up as issue in the tracker, thanks for the report! |
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