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| Addon Development Developers post news, updates, & discussions here about your projects in development. |
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#1 |
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Addon Developer
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Hi guys, ive decided to learn how to create addons and i think im getting there.
this is my first try and im planning to use vinkas spacecraft II as i havent a clue where to start with C++. there is a screen shot of the lander under construction as an attachment. im using anim8or and ive got a grip of how to make the basic shapes as you can see and i can add textures but not very well (the legs, shock absorbers, ladder and main engine are done using UV mapper as either spheres or cylinders) can anyone give advice on how to do this better (ie the body) and also how to add windows? as the tutorials i have found are only basic (make a plane and a rocket). any help would be greatly appreachiated. hope to have this on oribiter hanger soon! |
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#2 |
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SA 2010 Soccermaniac
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Wow, looks good.
Juging by the size of that ladder it looks pretty small though. My best advice for finding out how to do stuff is to play around, and experiment. It's how I learnt modelling. |
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#3 |
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Addon Developer
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cheers, I know its a bit small but as its my first i didnt want to go crazy. its intended for a one man lunar descent/ascent. almost cracked the texturing now but im still having a little trouble with the body. i can get the correct orientation but it weens the picture is not wide enough and keeps repeating itself, nomatter how long i make it. any ideas any one?
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#4 |
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SA 2010 Soccermaniac
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Quote:
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#5 |
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Addon Developer
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Quote:
-----Post Added----- just thought, would saving the skin as a JPEG rather than a BMP make any difference? |
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#6 |
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SA 2010 Soccermaniac
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No, I don't think so.
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#7 |
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Addon Developer
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cracked it, sorted the windows out as well! just have to sort out the docking port now and im ready to sort out the programing side. where should i start with entering the details for the files.
also how would i add/find a generic docking port ie ISS style? |
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#8 |
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Addon Developer
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ohh, almost forgot, heres a screen shot, its coming a long nicely i think
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