Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Web Forum > OFMM
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

OFMM Discussions for the OFMM project.

Reply
 
Thread Tools
Old 01-30-2012, 11:04 PM   #31
dgatsoulis
Orbinaut
 
dgatsoulis's Avatar
Default

The mission was successful.
I've placed the DSCS on a 600x660 km orbit around the Moon, with zero EQU inclination. Scenario and pics will be posted in about an hour. Hopefully with a fully annotated playback.


---------- Post added at 11:26 PM ---------- Previous post was at 09:47 PM ----------

OFMM-1 is done. Here are a few pics:
Launch site, T -60 seconds

Behind those fairings, is the goal of the mission. T -50 seconds.

T -40

T -20

Lift off!

Max-Q

First stage separation

Fairings jettisoned


The second stage had still 1180 m/s of dv after MECO. I did a two perigee kick TLI burn. Here is the DSCS after 2 weeks:
Code:
BEGIN_DESC
Contains the latest simulation state.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 56012.3317046664
END_ENVIRONMENT

BEGIN_FOCUS
  Ship Nep-1
END_FOCUS

BEGIN_CAMERA
  TARGET Nep-1
  MODE Cockpit
  FOV 50.00
  BEGIN_PRESET
    Ground:Nep-1:50.00:Earth -14.43758 -7.97658 149.82
    Ground:Nep-1:50.00:Earth -14.43869 -7.97388 48.32
    Ground:Nep-1:50.00:Earth -14.43939 -7.97386 61.65 3.12 -0.07
    Ground:Nep-1:50.00:Earth -14.43722 -7.96947 168.78
  END_PRESET
END_CAMERA

BEGIN_HUD
  TYPE Orbit
  REF AUTO
END_HUD

BEGIN_MFD Left
  TYPE Orbit
  PROJ Ship
  FRAME Equator
  ALT
  REF Moon
END_MFD

BEGIN_MFD Right
  TYPE Surface
  SPDMODE 1
END_MFD

BEGIN_SHIPS
Nep-1:Multistage\Multistage2
  STATUS Orbiting Moon
  RPOS 2320093.56 -55211.97 288278.80
  RVEL -176.243 18.486 1446.062
  AROT 0.72 6.31 1.49
  RCSMODE 2
  AFCMODE 7
  PRPLEVEL 0:0.024649
  THLEVEL 3:0.000009 4:0.000009 9:0.000014 10:0.000014
  NAVFREQ 0 0
  CONFIG_FILE Config\Nep-1\OFMM-1.ini
  GUIDANCE_FILE Config\Nep-1\guidance_nep-1.txt
  CONFIGURATION 1
  MET 333551.186621
  STAGE_STATE 3
  STAGE_IGNITION_TIME 0.000000
  CURRENT_BOOSTER 3
  CURRENT_STAGE 3
  CURRENT_INTERSTAGE 3
  CURRENT_PAYLOAD 1
  FAIRING 0
END
padJc:spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -14.4396800 -7.9738600
  HEADING 90.00
  AFCMODE 7
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999984
  SEQ 1 -2 0.000000
END
nearpad-j:spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -14.4396700 -7.9739500
  HEADING 180.00
  AFCMODE 7
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
END_SHIPS
Any mistakes are mine.

I run into a problem with the playback, I think I'll need another day to solve it.

Last edited by dgatsoulis; 01-31-2012 at 12:07 AM.
dgatsoulis is offline   Reply With Quote
Old 01-30-2012, 11:12 PM   #32
dgatsoulis
Orbinaut
 
dgatsoulis's Avatar
Default OFMM-1 playback

Here is an annotated playback of OFMM-1.
Download the OFMM-1.zip file attached on this post and unzip it in your Orbiter directory. Then run the OFMM-1 scenario in the Playback folder.
Make sure that you have already installed the addons mentioned in this post. Just the addons, nothing else.
If you want to use the repaint of the Nep-1

download the OFMM-1 Nep-1 textures.zip file (also attached) and unzip it in you Orbiter directory. Make sure you keep backups.

Watch the playback with all the boxes checked on the flight recorder/player tab.
Camera views have been set (according to my view of the playback).
Runtime is about 17 minutes.
Attached Files
File Type: zip OFMM-1.zip (168.3 KB, 14 views)
File Type: zip OFMM-1 Nep-1 textures.zip (11.6 KB, 7 views)

Last edited by dgatsoulis; 01-30-2012 at 11:16 PM.
dgatsoulis is offline   Reply With Quote
Old 01-30-2012, 11:17 PM   #33
garyw
O-F Administrator
 
garyw's Avatar


Default

Great work dgatsoulis - Any problems with DSCS or do you think that'll be suitable for Mars?

I'll check out the scenario tomorrow and start getting the next one put together.
garyw is offline   Reply With Quote
Thanked by:
Old 01-30-2012, 11:33 PM   #34
Samuel Edwards
Addon Developer
 
Samuel Edwards's Avatar
Default

Nice job.
Samuel Edwards is offline   Reply With Quote
Thanked by:
Old 01-30-2012, 11:40 PM   #35
Lord Wasteland
Orbinaut
Default

Correct me if I'm wrong (which I probably am), but with that amount of delta-v available, wouldn't it be possible using the exact same configuration, to launch the satellites once again? Or do we need one more powerful to boost it all three there?
Lord Wasteland is offline   Reply With Quote
Old 01-30-2012, 11:54 PM   #36
dgatsoulis
Orbinaut
 
dgatsoulis's Avatar
Default

The DSCS is great. RiverCrab made a very nice addon.
For the purpose of OFMM, it fits perfectly in the Nep-1 and you can fit 3 of those in the Quasar. In my mission I didn't need any of the dV it could provide, but I'm sure that if things go wrong, you can rely on the DSCS.
Besides... the most beautifull "blue" I've ever seen in panels.

---------- Post added at 11:54 PM ---------- Previous post was at 11:46 PM ----------

Quote:
Originally Posted by Lord Wasteland View Post
 Correct me if I'm wrong (which I probably am), but with that amount of delta-v available, wouldn't it be possible using the exact same configuration, to launch the satellites once again? Or do we need one more powerful to boost it all three there?
What configuration?
dgatsoulis is offline   Reply With Quote
Old 01-31-2012, 02:00 PM   #37
garyw
O-F Administrator
 
garyw's Avatar


Default

Quote:
Originally Posted by Lord Wasteland View Post
 Correct me if I'm wrong (which I probably am), but with that amount of delta-v available, wouldn't it be possible using the exact same configuration, to launch the satellites once again? Or do we need one more powerful to boost it all three there?
launch them again where? the DSCS thats around the moon will be kept there as a testing version for the ones that will be launched to Mars. This way if something goes wrong with one at Mars we have one in lunar orbit we can test stuff out on.
garyw is offline   Reply With Quote
Old 02-02-2012, 10:46 AM   #38
XeroZohar
Orbinaut
Default

Quote:
Originally Posted by dgatsoulis View Post
 Here is an annotated playback of OFMM-1.
Download the OFMM-1.zip file attached on this post and unzip it in your Orbiter directory. Then run the OFMM-1 scenario in the Playback folder.
Make sure that you have already installed the addons mentioned in this post. Just the addons, nothing else.
If you want to use the repaint of the Nep-1
{image}
download the OFMM-1 Nep-1 textures.zip file (also attached) and unzip it in you Orbiter directory. Make sure you keep backups.

Watch the playback with all the boxes checked on the flight recorder/player tab.
Camera views have been set (according to my view of the playback).
Runtime is about 17 minutes.
Just a note: For some reason, when using the D3d9 client, this crashes Orbiter while loading Contrail2.dds. I just thought you should know, maybe note it for people. (It could just be me, but better safe than sorry) Using the standard dx7 engine works fine (though I had to make sure the OFMM-1.ini file was in place).

Edit: Well gosh darn it, it was on my end. Messed up some symlinks and whatnot. Nevermind.

Last edited by XeroZohar; 02-02-2012 at 11:21 AM. Reason: Solution beat me over the head.
XeroZohar is offline   Reply With Quote
Thanked by:
Reply

  Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Web Forum > OFMM


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 05:14 PM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright 2007 - 2012, Orbiter-Forum.com. All rights reserved.