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Old 08-30-2016, 12:47 AM   #16
llarian
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Quote:
Originally Posted by Ripley View Post
 I've been trying to download these textures since the beginning of August. Some of them seem impossible to download (Moon1, 2, 3 and Mars1).
I use FDM download manager, it says "unknown network error", it resets a 10 seconds timer and it keeps on like this.
Should I just keep trying?

Did any of you have problems?
Hey Ripley, How goes Italia?

I had a lot of trouble getting the files, too. Most of them required trying about six times each. I didn't use a download manager as I find them somewhat less than effective. Since I am still working through my testing of RC4 I haven't noticed much of a difference. Perhaps once I get everything working together.

It would be real helpful if torrents were available. I have had zero problems trying to get files with BitTorrent.

Good luck.
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Old 08-30-2016, 07:21 AM   #17
jroly
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Went perfect for me, I downloaded the files from the 7th-10th of August, went fine although were downloading at 1/2 my internet speed, I started downloading two at a time instead which maxed it out
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Old 09-10-2016, 12:37 PM   #18
Ripley
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Quote:
Originally Posted by Ripley View Post
 I've been trying to download these textures since the beginning of August. Some of them seem impossible to download (Moon1, 2, 3 and Mars1)....
Ok, all HiRes textures downloaded and md5 checked!

-------------------------------------

I have this cloud problem, both with default LoRes 2016 textures and with HiRes ones. Look at the left clouds, they are so blocky:



Scenario is Views -> Atmospheric haze.
Rotate the view as to look at DG's belly.

Last edited by Ripley; 09-14-2016 at 10:34 AM. Reason: self-quote added
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Old 09-10-2016, 02:00 PM   #19
Face
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Quote:
Originally Posted by Ripley View Post
 I have this cloud problem, both with default LoRes 2016 textures and with HiRes ones.
I can confirm this with standard distribution textures (I guess this is what you mean with LoRes).
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Old 09-10-2016, 02:30 PM   #20
Ripley
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Quote:
Originally Posted by Face View Post
 ...(I guess this is what you mean with LoRes).
Yes, I mean exactly that.
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Old 09-10-2016, 02:51 PM   #21
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I have the sami with hires as well
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Old 09-10-2016, 11:51 PM   #22
dbeachy1
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Quote:
Originally Posted by llarian View Post
 I had a lot of trouble getting the files, too. Most of them required trying about six times each. I didn't use a download manager as I find them somewhat less than effective. Since I am still working through my testing of RC4 I haven't noticed much of a difference. Perhaps once I get everything working together.

It would be real helpful if torrents were available. I have had zero problems trying to get files with BitTorrent.

Good luck.
BTW the official high-res textures are available as torrents (and, in fact, torrents are recommended) -- links are on the official Orbiter 2016 download page.
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Old 09-13-2016, 09:35 AM   #23
gattispilot
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Ok. My first time for hi-res textures. I used the torret to get the moon ones. So I copied into C:\Orbiter2016\Textures\Moon\Archive

It replaces the default ones. But It looks the same.
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Old 09-13-2016, 12:30 PM   #24
Iacomus Maximus
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Is there some kind of 'smoothing' that was done to the hi-res textures? I flew out to Devil's Tower from China Lake (full SCRAM in the XR-5 - good practice monitoring temps and speed - anyway...) I got all the way out there and couldn't find it.
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Old 09-13-2016, 03:17 PM   #25
Weirdo Earthtorch
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Quote:
Originally Posted by Ripley View Post
 I have this cloud problem, both with default LoRes 2016 textures and with HiRes ones. Look at the left clouds, they are so blocky:

{image}

Scenario is Views -> Atmospheric haze.
Rotate the view as to look at DG's belly.
Hi Ripley

Hopefully this is one of several scenarios where I've hand-corrected the cloud textures - the issue is present in the base image from which the cloud textures have been generated. See http://www.orbiter-forum.com/showthr...114#post540114

I've submitted the modified textures to OH Mods, but that was over a week ago, and I guess the queue hasn't been checked recently by the admins <gentle nudge Xyon/GaryW etc?> since it's my first upload.

The corrections are in the cache format, I used texpack.exe to re-compress them into the archive format.

Edit: in fact, here is that scenario in my Orbiter 2016: any better?
Attached Thumbnails
Atmos Haze cloud.jpg  

Last edited by Weirdo Earthtorch; 09-13-2016 at 03:22 PM. Reason: Added pic
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Old 09-13-2016, 04:16 PM   #26
Ripley
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Thanks, it's smoother, but still looks rather blocky to me.
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Old 09-13-2016, 06:57 PM   #27
Weirdo Earthtorch
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Yes, it's one of the more obvious ones with a lot of pixellation and hard edges. I'm no graphic artist - I just used some manual blur, smudge and occasional heal in Gimp. Here's what it looks like in the original (attached)

I didn't want to mess too much with each bit, because I was working separately on the level 9, 8 and 7 versions of the affected tiles, so needed them to still look the same.

It was all a bit ad-hoc - I just saved each scenario where I noticed issues, then hunted down the area in a scaled-down version of the source images (with a numbered grid overlaid to work out the tile location).

In an ideal world, someone could examine and edit the actual source images for re-processing into the tile tree format. If no-one else wants to, I guess I could, and then submit them to Dr S for subsequent processing....
Attached Thumbnails
Atm haze orig.png  
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Old 09-14-2016, 08:29 AM   #28
JonnyBGoode
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So these are higher quality than 2016 stock? Do they work in the stock Orbiter or do they require the Dx9 client?
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Old 09-14-2016, 08:57 AM   #29
Ripley
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1) They are higher quality
2) They don't require external graphics clients
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Old 09-14-2016, 09:30 AM   #30
gattispilot
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ok. How do you install them? I used the torret to get the ones for the moon and using regular graphic it appears they are the same
.
hires lunar

default lunar


So is there a way to make another 2016 orbiter using the installer. It seems to only make an Orbiter2016 folder
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