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Old 09-03-2016, 04:07 AM   #91
dbeachy1
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I noticed this error today in Orbiter.log using the default DirectX7 client (this is loading up the default Delta-glider\DG-S ready for takeoff scenario):

Code:
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_BLTFASTCANTCLIP
000000.000: >>> [OrbiterGraphics::clbkBlt | .\OGraphics.cpp | 1633]
000000.000: ---------------------------------------------------------------
Is this a known error? It only happens with the internal DirectX7 client; it does not occur with D3D9. (I am using the high-res textures, BTW.)

Full Orbiter.log:
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.92572e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 9
000000.000: Devices accepted: 7
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (NVIDIA TITAN X (Pascal)) (HW)
000000.000: [x] Direct3D T&L HAL (NVIDIA TITAN X (Pascal)) (HW)
000000.000: [ ] Direct3D HAL (NVIDIA TITAN X (Pascal)) #2 (HW)
000000.000: [x] Direct3D T&L HAL (NVIDIA TITAN X (Pascal)) #2 (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000: 
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1924 x 1177 x 32
000000.000: Graphics: Hardware T&L capability: Yes
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: 8
000000.000: Loading 15382 records from star database
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_BLTFASTCANTCLIP
000000.000: >>> [OrbiterGraphics::clbkBlt | .\OGraphics.cpp | 1633]
000000.000: ---------------------------------------------------------------
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: Finished initialising panels
000003.354: **** Closing simulation session
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Old 09-03-2016, 08:31 AM   #92
JonnyBGoode
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Quote:
Originally Posted by JonnyBGoode View Post
 It does it for me, too.

Also, when you start the "Moon through atmosphere" level, the shuttle pops up into the air a few hundred feet and then drops to the ground. The camera also tilts into the ground sharply when this happens.
Also: The "Delta-glider > Virtual cockpit" scenario starts with the DG in the bushes a hundred feet or so to the west of the runway.
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Old 09-03-2016, 11:54 AM   #93
Wolf
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Quote:
Originally Posted by hutchison66 View Post
 well just set 2016 up and as I feared the most important add on for me, Shuttle Fleet doesn't work so won't be changing over any time soon as its not worth it for a few pretty textures on the ground.. Great Job Martin but if I can't get Shuttle Fleet working my whole Orbiter setup is wasted and will stick to 2010
not angry not your fault, but for now will delete it and leave the package as a zip file
Anyone knows if David413 will eventually release a Fleet update for Orbiter2016?
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Old 09-03-2016, 12:45 PM   #94
Face
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Quote:
Originally Posted by Wolf View Post
 Anyone knows if David413 will eventually release a Fleet update for Orbiter2016?
Cras may know some rumors about it, as he is active here and at DanSteph's place, and was also in contact with David413 in the past. The later was last active at Dan's on 26th August 2016, so if you ask him there, chances are good you'll get the best possible answer: from the author directly.
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Old 09-03-2016, 03:49 PM   #95
gattispilot
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ok. I downloaded it. But in window it runs good except I can't see all the cockpit on a DG. On full screen it seems to be loading and loading and loading. tried different video settings. But it seems to lock ed on Full Screen.
here is the log:
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 6.83947e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 6
000000.000: Devices accepted: 5
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (AMD Radeon HD 8330) (HW)
000000.000: [x] Direct3D T&L HAL (AMD Radeon HD 8330) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Fullscreen 1024 x 768 x 16
000000.000: Graphics: Hardware T&L capability: Yes
000000.000: Graphics: Z-buffer depth: 16 bit
000000.000: Graphics: Active lights supported: 8
000000.000: Loading 15382 records from star database
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiTriggerRedrawArea
000000.000: Replaced by VESSEL::TriggerRedrawArea
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising panels

Last edited by gattispilot; 09-03-2016 at 07:33 PM.
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Old 09-04-2016, 05:06 PM   #96
SolarLiner
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Milouse over on the Dan's forums reported Orbiter NG causing Avira heuristics to be triggered and unvalidate the executable (which I presume is a security measure taken to prevent execution). Deactivating the antivirus software makes Orbiter NG fine.

He didn't say if it happened regardless of the D3D9 Client being activated or not.
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Old 09-04-2016, 11:00 PM   #97
gattispilot
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Here are my specs. Not sure why full screen locks up. when i launch it goes to the home screen and a blue circle spins and then goes away.
Code:
------------------
System Information
------------------
      Time of this report: 9/4/2016, 17:57:12
             Machine name: DESKTOP-0B4SRES
         Operating System: Windows 10 Home 64-bit (10.0, Build 10586) (10586.th2_release.160802-1857)
                 Language: English (Regional Setting: English)
      System Manufacturer: Hewlett-Packard
             System Model: 110-243w
                     BIOS: 80.05
                Processor: AMD A4-5000 APU with Radeon(TM) HD Graphics     (4 CPUs), ~1.5GHz
                   Memory: 8192MB RAM
      Available OS Memory: 7628MB RAM
                Page File: 1904MB used, 6940MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: 12
      DX Setup Parameters: Not found
         User DPI Setting: Using System DPI
       System DPI Setting: 96 DPI (100 percent)
          DWM DPI Scaling: Disabled
                 Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
           DxDiag Version: 10.00.10586.0000 64bit Unicode
log:
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 6.83947e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 6
000000.000: Devices accepted: 5
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (AMD Radeon HD 8330) (HW)
000000.000: [x] Direct3D T&L HAL (AMD Radeon HD 8330) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Fullscreen 1024 x 768 x 16
000000.000: Graphics: Hardware T&L capability: No
000000.000: Graphics: Z-buffer depth: 16 bit
000000.000: Graphics: Active lights supported: -1
000000.000: Loading 15382 records from star database
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: Finished initialising panels
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Old 09-04-2016, 11:37 PM   #98
ADSWNJ
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Just doing a final set of validation on Glideslope and BaseSync, but they are on short final to OrbitHangar. I'm looking carefully at landing at altitude ... e.g. Edwards is now at 705m, and Brighton Beach we know is in a deep hole!
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Old 09-05-2016, 07:37 AM   #99
Longjap
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Oh wow, it has arrived! Awesome Martins. Thanks for your work and sharing!
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Old 09-05-2016, 12:57 PM   #100
gattispilot
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ok. I found out my Orbiter100830 doesn't run well in Full window.
So I tried in window 1920x1080 same as the other orbiter. I get 23 fps.
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Old 09-05-2016, 06:54 PM   #101
ADSWNJ
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Flying at 30km altitude over the moon, on the D3D9 client, with the hi-res pack installed is simply jaw-droppingly gorgeous. Magnificent desolation.

Has anyone landed on Edwards 22L yet? There's a hill right in the middle of the runway, enough that on roll-out you crash into it!
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Old 09-05-2016, 09:52 PM   #102
NukeET
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Quote:
Originally Posted by ADSWNJ View Post
 Flying at 30km altitude over the moon, on the D3D9 client, with the hi-res pack installed is simply jaw-droppingly gorgeous. Magnificent desolation.
Yes. I know. I've been flying lower than that since RC1.

Magnificent Desolation INDEED!
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Old 09-05-2016, 10:11 PM   #103
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Noticed a issue with Shuttle Fleet 4.8; anytime I launch, the shuttle stack topples over as soon as the main engines ignite............
What am I missing here ?

Just read through previous posts and I have to agree; without David's fleet I have no use for Orbiter 2016; SSU is way too complicated and I have too much invested in Fleet 4.8.
Shuttle fleet 4.8 is a legendary add-on and that should have been taken into account.........

Last edited by Yoda; 09-05-2016 at 10:14 PM.
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Old 09-05-2016, 10:51 PM   #104
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Quote:
Originally Posted by Yoda View Post
 I have too much invested in Fleet 4.8.
Shuttle fleet 4.8 is a legendary add-on and that should have been taken into account.........
Then so should every other addon out there. If not, why is shuttle fleet special?

these things happen with a new orbiter release. I'm sure David413 will update the fleet to be compatible with the new version of Orbiter.
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Old 09-05-2016, 10:55 PM   #105
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Quote:
Originally Posted by Yoda View Post
 SSU is way too complicated
SpaceShuttleUltra is a very user-friendly add-on.

.
.
.

It just chooses its friends carefully.
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