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Old 03-13-2009, 09:49 PM   #46
TSPenguin
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It is entirely possible to run in windowed mode and eliminate the need for a hardware solution. How well this will do for outputing to screens on different cards, I do not know.
AFAIK it should be no problem at all connecting two OVP clients to the core. How one will control them I do not know, but there should be a simple solution codable that does not require tabbing (AutoHotKey i.e.) if such a feature is not included.
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Old 03-13-2009, 10:29 PM   #47
Hielor
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Originally Posted by TSPenguin View Post
 It is entirely possible to run in windowed mode and eliminate the need for a hardware solution. How well this will do for outputing to screens on different cards, I do not know.
AFAIK it should be no problem at all connecting two OVP clients to the core. How one will control them I do not know, but there should be a simple solution codable that does not require tabbing (AutoHotKey i.e.) if such a feature is not included.
/2cents
Windowed mode is currently undesirable due to the window frame.
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Old 03-13-2009, 11:00 PM   #48
BHawthorne
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Originally Posted by Hielor View Post
 Windowed mode is currently undesirable due to the window frame.
There are some games that allow the window frame to be turned off in preferences for windowed mode. Warhammer Online has a great implementation of that particular option as an example. It's still "windowed mode" but has no frame rendered.
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Old 03-13-2009, 11:27 PM   #49
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I know a lot of programs that don't care about the current resolution when drawing there window and allow for the frame to be out of the visible area. By specifying the current resolution they either draw the 3D with already frames out of bounds or require you to move the window a bit.
It should be easy to implement a frameless solution, I have seen quite a few applications that don't have frames.
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Old 03-13-2009, 11:39 PM   #50
Hielor
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 There are some games that allow the window frame to be turned off in preferences for windowed mode. Warhammer Online has a great implementation of that particular option as an example. It's still "windowed mode" but has no frame rendered.
Yup, World of Warcraft has the same thing. It has an option for "Windowed Mode" which is in a normal window, and then it has a sub-option for "Maximize" which brings it to full size and hides the frame. I always played in maximized windowed mode, because the performance wasn't noticeably worse than fullscreen, but I could alt-tab in a quarter of a second rather than five seconds.
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Old 03-13-2009, 11:40 PM   #51
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Originally Posted by TSPenguin View Post
 I know a lot of programs that don't care about the current resolution when drawing there window and allow for the frame to be out of the visible area. By specifying the current resolution they either draw the 3D with already frames out of bounds or require you to move the window a bit.
It should be easy to implement a frameless solution, I have seen quite a few applications that don't have frames.
The example I'm speaking of actually doesn't render the frame at all, instead of pushing it outside of the viewable area. With multi-display you need it not to render the window frame or it'll push it into the other displays.
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Old 03-14-2009, 12:40 AM   #52
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 The example I'm speaking of actually doesn't render the frame at all, instead of pushing it outside of the viewable area. With multi-display you need it not to render the window frame or it'll push it into the other displays.
I understand that. Good point. And now that you mentioned it, it is really annoying. But as I said earlier, an OVP client should easily be made frameless. I'll talk to Artlav about it.
I have a vague memory of a tool (quite old though) that could remove the frame from some games, maybe such an application could be used on the current incarnation of orbiter.
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Old 03-14-2009, 02:02 AM   #53
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Seems like it'll be pretty cool conceptually. Single core with multiple instances of OVP pushing to seperate screens each with their own camera settings.

Could this work across several machines? Just have OVP on another machine point to a network directory of the core? How does the transfer of information work between OVP and the core? If it doesn't work that way can it be made to work that way?

On a single machine, you could push to up to 14 displays using the new ASUS P6T7 motherboard. With what I have sitting around I could only push to 8 displays per motherboard though. My test setup will probably be using a 4-slot PCIe 16x mobo with each video card having 2 outs = 8 Dell P1110 21" CRT displays. I could mix in up to 3 projectors for front view. Should be a very interesting proof of concept for those wanting to simpit build. Although it will look like a jumble of hardware without the simpit shell, but that's not the point.

Testbed hardware:
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Old 03-14-2009, 04:15 AM   #54
Hielor
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Originally Posted by BHawthorne View Post
 Seems like it'll be pretty cool conceptually. Single core with multiple instances of OVP pushing to seperate screens each with their own camera settings.

Could this work across several machines? Just have OVP on another machine point to a network directory of the core? How does the transfer of information work between OVP and the core? If it doesn't work that way can it be made to work that way?
Don't think it would be that easy.

Quote:
On a single machine, you could push to up to 14 displays using the new ASUS P6T7 motherboard. With what I have sitting around I could only push to 8 displays per motherboard though.
"only"....
Quote:
My test setup will probably be using a 4-slot PCIe 16x mobo with each video card having 2 outs = 8 Dell P1110 21" CRT displays.
What mobo is that?
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Testbed hardware:
I would like to move that your forum subtitle (or whatever it's called, the thing next to your name on the left) be changed to "More disposable income than you."
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Old 03-14-2009, 05:41 AM   #55
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$150 Foxconn Destroyer mobo and 4 $150 GTX260. I was unaware that my "disposable income" has any relevance in this forum.
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Old 03-14-2009, 06:30 AM   #56
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 $150 Foxconn Destroyer mobo and 4 $150 GTX260. I was unaware that my "disposable income" has any relevance in this forum.
Where are you getting these things so cheap?!
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Old 03-14-2009, 07:07 AM   #57
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I'm a mod over at EVGA's community forums. I typically know of all the cheap deals, because I have to police the marketplace subforums there for potential fraud posts. Most of that stuff is either employee pricing program or b-stock from various sources.

The prices have been really tanking on the GTX260 variants lately. The 4 GPU PSUs and the regular PSU are all Thermaltake b-stock. The CPU Cooler is a used buy. The Phenom II 940BE CPU was bought on sale. The ram was also deep discount at Newegg with rebate. The 2 WD HDs are pulls from an older system of mine. Makes for $1000 or less total depending on how you figure up costs. I might get a b-stock Thermaltake case for the build. Not made up my mind yet. It it's been working perfectly well on the table like that for awhile now.
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Old 10-21-2009, 08:56 AM   #58
BHawthorne
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A small update on things. I went ahead and changed projector types because standard projection lens throw is just too long. I've picked up three Optoma EX525ST a few weeks ago and am in the process of building a surround-screen gaming room in what was storage in the basement. The room is 13x13 foot.

Here is a current "in progress" build shot:


Here is 2 of the 3 projectors and a few Matrox GXM boxes I have for use:

Last edited by BHawthorne; 10-21-2009 at 09:02 AM.
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Old 11-12-2009, 03:05 PM   #59
baden03
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Hello. It seems every year when the weather lends itself to inside projects, I turn my attention back to the ultimate Simpit. Normally this process involves getting re-addicted to Orbiter--but this year it started with this graphics card I just ran across: http://www.matrox.com/graphics/en/pr.../m9188pciex16/
Single 2 GB graphics card that can output to eight (8!) separate 1920x1200 displays.
not sure on price, but I am sure it is in the 'if you have to ask' range.
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Old 11-12-2009, 08:21 PM   #60
yagni01
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Originally Posted by baden03 View Post
 Hello. It seems every year when the weather lends itself to inside projects, I turn my attention back to the ultimate Simpit. Normally this process involves getting re-addicted to Orbiter--but this year it started with this graphics card I just ran across: http://www.matrox.com/graphics/en/pr.../m9188pciex16/
Single 2 GB graphics card that can output to eight (8!) separate 1920x1200 displays.
not sure on price, but I am sure it is in the 'if you have to ask' range.
Looks like $2K. . .Eek! C'mon, RemoteOGLA!
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