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Orbiter Visualization Project Orbiter external graphics development.

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Old 02-11-2017, 03:15 AM   #4291
jarmonik
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Quote:
Originally Posted by GLS View Post
 I've found this assert CTD on loading a few times: D3D9Pad2.cpp:540.
It seems to only show up when loading a scenario, after having run another.
Ok, Thanks. I'll look into it. The sketchpad code needs some cleaning up and additional runtime checks to make sure everything is running smooth.
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Old 02-17-2017, 11:18 PM   #4292
Ripley
Tutorial translator
 
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Originally Posted by Abloheet View Post
 Sure you are trying this build with Orbiter beta r65? It's not for orbiter 2016 release
Sorry for the late reply, but you're right.
It was my fault.

---------- Post added 18-02-17 at 00:18 ---------- Previous post was 17-02-17 at 11:28 ----------

I'm running Win10 + Orbiter 2016 [160828] and I've just (re)downloaded the file named "D3D9ClientBeta25.2-for2016(r821).zip", from kuddel's post, but during the splash screen it still gives me the error "Orbiter has stopped working".

I reverted back to the official Codeplex "D3D9Client 2016 Edition R1" release, and everything's fine again.

Since kuddel wrote this, I thought it should work:
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Originally Posted by kuddel View Post
 ...I think you should use D3D9ClientBeta25.2-for2016(r821).zip (linked against Orbiter 2016 [160828], build with Visual Studio 2012)
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Old 02-19-2017, 08:44 AM   #4293
Marg
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Originally Posted by kuddel View Post
 Hi Fort et al,

here's a build for Orbiter 2016 (...that should be "XP-ready"(TM) )
This is a D3D9Client build that is NOT the most recent version!
It is a build from the 2016 branch of D3D9Client and only includes bug-fixes (no new features).

Changes (compared to the "codeplex" 2016-R1 version):
  • Mars horizon flicker bug fixed
  • Particle effect position bug fixed.
  • Reverted particle lighting to defaults. In a hope to address reported "dark" particles issue.
  • Particle streams: gravitational acceleration reduced as a function of atmospheric density (see http://www.orbiter-forum.com/project.php?issueid=1214)
  • Fixing Texture-path issues...
  • adjusted build_release.bat & get_orbiter_libs.bat to fit Orbiter 2016 release.
  • Minor bug fixes.

Those changes have already found their way into the 2016 branch and I don't think they should be left out!

/Kuddel

This one works very OK on my Win7 PC... I still have "28082016" orbiter.
And it corrected huge thing - deflection smokes are hanging in the air much longer than before (I've read some discussions about this in another thread),
earlier they were really going down too fast (too much affected by gravity).

Last edited by Marg; 02-19-2017 at 10:17 AM.
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