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Orbiter Visualization Project Orbiter external graphics development.

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Old 06-08-2010, 06:47 AM   #16
Xyon
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Quote:
Originally Posted by Artlav View Post
 Should not be, there is a precompiled DLL provided in the package.
Or, do you mean to say it does not work?
Oh, psh. I swear I looked through and there wasn't, and yet, when I looked back through, there was...

I replaced the one I compiled with the one you provided, and the vessel still worked as expected, though for some reason my DLL was a good 111KB larger. >.>
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Old 06-08-2010, 07:38 AM   #17
Hmuda
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And the blessings just keep coming and coming.
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Old 06-08-2010, 08:04 AM   #18
Zachstar
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Artlav I have a 40nm ATI HD 4770 Don't you also have a 4 series card?
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Old 06-08-2010, 08:22 AM   #19
Artlav
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Originally Posted by Zachstar View Post
 Artlav I have a 40nm ATI HD 4770 Don't you also have a 4 series card?
No, i have HD 5870.

Ok, it's ATI which at least show a pattern, but not just every ATI, since i can't reproduce it so far.
Lockups you meant were driver restarts, right?
Is there any consistent place it happens?
Is there any difference with advanced graphics off
Is there any difference with GDI emulation off?
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Old 06-08-2010, 08:35 AM   #20
Salun
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THis is really weird but seems after 93 seconds. And always 93 seconds the Olga Client crashes for me
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Old 06-08-2010, 02:46 PM   #21
mc_
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Looks cool, but...

Can't see buildings from VC. At all. On other views (2D panel, external, etc) everything is OK, but when switching to VC, even the runway texture disappears.

And, of course, many crashes (on fast view switching, etc, etc, don't know what), white screen on loading sometimes, and so on...
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Old 06-08-2010, 03:04 PM   #22
Artlav
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Originally Posted by mc_ View Post
 Can't see buildings from VC.
That's a bug all right, fixed.

Quote:
Originally Posted by mc_ View Post
 And, of course, many crashes (on fast view switching, etc, etc, don't know what), white screen on loading sometimes, and so on...
Any way of consistently reproducing any of them?

Please, please, people reporting crashes, freezes, etc - if i knew where they happen they would have been fixed already. Please provide ways to reproduce these if you report them.
Otherwise, abandon all hope.
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Old 06-08-2010, 03:10 PM   #23
Xyon
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Alright, here's basically what I told you on IRC but in a little better detail;

On loading up the artifact scene, the FPS is usually fairly low with the settings here engaged. I generally get good FPS by the time the DG has gone close enough to the object that the multilight area on the artifact itself isn't that big, maybe 15 seconds in.

Then, all seems good, I was able to drift around, play with the DG casting light on itself, enjoy the orbital sunrise, etc. After a seemingly random amount of time, it starts sticking every so often and the FPS bottoms out, then returns to the mid 30~50 range it was in previously. Eventually it will stick in one of these FPS "ruts", and fail to return - at which point Windows pops up with its uniquely irritating "Orbiter_ng.exe has stopped working...". >.>

I'm on an 8600GT with solid dual core CPU behind it. For reproducing it, I'm sorry, but I don't have a categorical handle on when or why they happen yet. They seem random by nature to me.
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Old 06-08-2010, 03:21 PM   #24
mc_
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Bug white screen bug: how to ;)

How to get a "white screen" bug:

1) start orbiter_ng, run any scenario
2) after some time (no matter, how much), exit orbiter (F4 - Exit)
3) after exiting, "Orbiter launchpad" will appear again. Start any scenario, without restarting the "launchpad"
4)....
5) white screen

Last edited by mc_; 06-08-2010 at 03:24 PM.
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Old 06-08-2010, 03:29 PM   #25
Artlav
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Quote:
Originally Posted by mc_ View Post
 How to get a "white screen" bug:

1) start orbiter_ng, run any scenario
2) after some time (no matter, how much), exit orbiter (F4 - Exit)
3) after exiting, "Orbiter launchpad" will appear again. Start any scenario, without restarting the "launchpad"
4)....
5) white screen
Hm, that is known - You have the default "Deallocate memory and display launchpad" shutdown option, which is utterly unsupported by OGLA since it's creation 3 years ago.

Other two should work.
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Old 06-08-2010, 03:34 PM   #26
mc_
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OK, fixed (changed the option to "respawn process"). Another problem, very important: planetarium (F9) does not work...

//блин, ну между собой-то могли бы и по-русски разговаривать. Забугорный интернет влияет на моск, не иначе...

Last edited by mc_; 06-08-2010 at 03:52 PM.
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Old 06-08-2010, 03:41 PM   #27
Izack
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Quote:
Originally Posted by Artlav View Post
 Strange, Mobility Radeon HD 4330 is quite a recent card, should not give problems, in theory.
What if you disable multilight (F7-2)?
What if you disable advanced graphics (F7-U)?
Is there anything in ogla.log?
Does it stay black with out-of-the-box settings?
What do you mean by 0 ambient?

At what point does it lock up?
If it's on exit and you have Vista then it's likely Orbiter bug.
Disabling multilight doesn't fix the problem, but disabling advanced graphics does.

My ogla.log displays this series of errors:
Code:
08/06/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000001 (hc=0)
08/06/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000001 (hc=0)
08/06/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000001 (hc=0)
08/06/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000002 (hc=0)
08/06/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000002 (hc=0)
08/06/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000001 (hc=0)
08/06/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000002 (hc=0)
08/06/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000002 (hc=0)
Also, under 'ring program' this is displayed:
Quote:
Fragment shader uses varying gl_Color but vertex shader does not write to it.
It is black with out-of-box settings. Ambient light level is an option under visual effects and is by default set to 12.

The program locks up before starting to load if I try to run the simulation more than once off the same launchpad. To fix it I must close the launchpad and run orbiter_ng.exe again.

EDIT: Tried your fix for mc_
The only problem with 'respawn process' is that every time I exit Orbiter I get a Windows dialog [Orbiter_ng.exe has stopped working] that won't show up until I exit the launchpad, at which time I'm spammed with them. No way around that one, though. Windows problem, not OGLA.

Last edited by Izack; 06-08-2010 at 03:50 PM.
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Old 06-08-2010, 03:47 PM   #28
Artlav
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Quote:
Originally Posted by mc_ View Post
 Another problem, very important: planetarium (F9) does not work...
Oh, forgot to post this:

Known bugs and planned features:
-Lightweight Lv9+ planet rendering (non-Orulex)
-Make Z-layer of Orulex a layer, not whole thing once again
-Make earthlight angle-dependent (dawn, sunset)
-Add particle streams (exhausts, reentry)
-Add planetarium mode
-Recalibrate panel and fonts edge alignment (lines under text, crappy panels)
-Support for deallocation shutdown mode
-Fix visibility sequence for terrain (shadows ON)
-Fading exhaust to DaveS specs
-Shadows problem on Nvidia (?)
-F* key menus problems (?)
-Terrain tiling blinking issues (?)
-Proper tangent storage and handling (?)
-Animate tangent (?)
-NET: Camera panning, camera rolling
-NET: Complete network mode
-NET client: default size for the window
-SDK: Render to surface
-SDK: Add custom GLSL option to OglaSDK?

Quote:
Originally Posted by Izack View Post
 Disabling multilight doesn't fix the problem, but disabling advanced graphics does.

My ogla.log displays this series of errors:
...
Log seems irrelevant, but i got the idea - something in the shaders does not set the mode properly.
To be fixed, i hope.

Quote:
Originally Posted by Izack View Post
 The program locks up before starting to load if I try to run the simulation more than once off the same launchpad. To fix it I must close the launchpad and run orbiter_ng.exe again.
Look at the post above.
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Old 06-08-2010, 03:57 PM   #29
Izack
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Quote:
Originally Posted by Artlav View Post
 Log seems irrelevant, but i got the idea - something in the shaders does not set the mode properly.
To be fixed, i hope.

Look at the post above.
Saw the post and edited accordingly.

Thanks for taking the time to develop this, Artlav. To your credit, the parts that do work look excellent.
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Old 06-08-2010, 05:31 PM   #30
donatelo200
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I can't get OGLAClient 100608 to work properly. It shows up but the framrate is terrible and it just dosn't show up as in the screen- shots. The same thing happens to me with spaceway, witch worked perfectly untill i got windows 7. Please make a version for Windows 7.
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