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Old 09-11-2016, 01:22 PM   #151
Ripley
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Quote:
Originally Posted by Nicholas Kang View Post
 Dear members,

I notice that the airbrake of DG could not be deployed with the keyboard shortcut key CTRL+B nor can it be retracted by pressing ALT+B. Can any user reproduce this bug (or anomaly, if you prefer to call it)?...
Key for deploying airbrake is B, and it works as it should.
Once it is deployed, it retracts with ALT+B.
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Old 09-11-2016, 01:44 PM   #152
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Also, while conducting surface flight on Mars, I notice that the edge of horizon is flickering/blinking with something black occasionally. This happens in both d3d9 client enabled and when using the in-line graphic engine. Can anyone reproduce this?
I have this flickering only in D3D9 client. (both above and below sealevel altitude).
The inline client works fine for me on Mars.
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Old 09-11-2016, 10:19 PM   #153
boogabooga
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Originally Posted by Jeast View Post
 Hi all,

When flying the Atlantis mission: launch into sunrise, using the ascent AP it leaves you with just enough fuel to deorbit. Doing an inclination change of more than 1 degree is impossible as you will run out of fuel. Is this a bug?

Thanks.

Jeast
One degree is a lot for a realistic vessel, almost 25% of Atlantis's fuel supply, for example.
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Old 09-12-2016, 12:17 AM   #154
turtle91
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Originally Posted by Jeast View Post
Hi all,

When flying the Atlantis mission: launch into sunrise, using the ascent AP it leaves you with just enough fuel to deorbit. Doing an inclination change of more than 1 degree is impossible as you will run out of fuel. Is this a bug?

Thanks.

Jeast
One degree is a lot for a realistic vessel, almost 25% of Atlantis's fuel supply, for example.
I have just done some tests with the new Atlantis.
And...btw..currently I am trying to mix some code from the "Project Outposts" Atlantis.
So far, I have just "implemented" the RMS-kinematic-logic made by Astrosammy.
Just to have a basic-shuttle, which can be more easy used for station-building.
So if somebody has interest...just give me a shout.

Back to topic, my procedure to launch to ISS using the default Sunrise-Scenario:
-using AlignMFD and wait until time-to-ascending-node shows 300 seconds
-AP set to 250 km altitude and heading to 42.8
= after OMS2 I am at about 0.07 RINC (so about 10-15 seconds correction burn on next node).
-when docked to ISS I have about 50-60 percent fuel left.(can be improved....I need more practice...)

Last edited by turtle91; 09-12-2016 at 12:58 AM.
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Old 09-12-2016, 01:27 AM   #155
Nicholas Kang
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Originally Posted by Ripley View Post
 Key for deploying airbrake is B, and it works as it should.
Once it is deployed, it retracts with ALT+B.
Yes, Ripley. The airbrake is deployed and retracted by pressing B and ALT+B. I can now confirm this. Thanks. But please take a look at what the official Delta-Glider manual that comes with your Orbiter 2016 distribution package has to say:

Check the screenshot below:



Notice that manual states that deploy the airbrake by one step by hitting CTRL+B and retract it by hitting ALT+B.

Is the manual wrong? A typo?

Please confirm this.

Thanks.

Nicholas.
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Old 09-12-2016, 01:43 AM   #156
boogabooga
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Well, if it doesn't actually work, then it is a typo.

Actually, not a "typo" per se. I suppose tiny "oversight" is a better word.
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Old 09-12-2016, 07:17 AM   #157
Jeast
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Quote:
Originally Posted by boogabooga View Post
 One degree is a lot for a realistic vessel, almost 25% of Atlantis's fuel supply, for example.
Ok clear, thank you!
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Old 09-12-2016, 08:58 AM   #158
JonnyBGoode
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I decided to take my first trip around the globe today... anyone ever seen this artifact before? This is the west coast of South America, in the vicinity of Ecuador.

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Old 09-12-2016, 01:12 PM   #159
Abloheet
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Yeah many times. Its just a huge cloud bank martins was unable to remove
from the high res ground textures
Quote:
Originally Posted by JonnyBGoode View Post
 I decided to take my first trip around the globe today... anyone ever seen this artifact before? This is the west coast of South America, in the vicinity of Ecuador.

{image}
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Old 09-12-2016, 03:47 PM   #160
Evil_Onyx
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Much tanks to Martins.

So who else has gone to find out if there local airport is flat, to see if you can land there.
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Old 09-12-2016, 04:38 PM   #161
Ripley
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Quote:
Originally Posted by Nicholas Kang View Post
 ...Is the manual wrong? A typo?
Please confirm this...
You should submit it to Martin.

My guess is that it's an oversight inherited from Orbiter2010's Deltaglider.pdf doc, where at page 5 you can read:

Code:
CTRL+B - Deploy/retract airbrakes
But at those times DG's airbrake actuation was a long, one-step movement.
When Martin introduced the two-steps deployment, he eventually forgot to update the instructions.
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Old 09-12-2016, 04:46 PM   #162
JonnyBGoode
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Quote:
Originally Posted by Abloheet View Post
 Yeah many times. Its just a huge cloud bank martins was unable to remove
from the high res ground textures
Hopefully there will be a patch soon. Looking down on a giant white rectangle is a bit of a jarring break from the suspension of disbelief.
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Old 09-13-2016, 07:58 PM   #163
Shifty
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I can't remember if the stock challenge scenarios were included with 2010, particularly the "deorbit from geosync" scenario. It's been awhile since I played Orbiter; were those in there? And if so, is there a challenge thread for them?
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Old 09-13-2016, 08:26 PM   #164
pappy2
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Hello everyone,
2016 Orbiter wonderful thank you "Doc"

I have a problem:
For all scenarios launch Atlantis on the launch pad,
the shuttle is not in place !
it falls to the ground and bounces and then ejected directly into space.
See image below.



With or without D3D9 is the same.
Do you have the same problem?

Excuse my bad English, and thank you in advance for your help.
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Old 09-13-2016, 11:13 PM   #165
Ripley
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While editing the annotations of a recorded flight, I thought it could be easier with a bigger/resizable "Playback event editor" window.

Could we have it please?
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