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Addons A repository for Orbiter addons contributed by users. Developers & members may announce new releases here and discuss any Orbiter addon.

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Old 01-27-2010, 08:37 PM   #91
zerofay32
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Quote:
Originally Posted by Dambuster View Post
 I had this problem whilst beta-testing UCGO, but only when the vessel I was transferring to had been damaged (i.e. decompressed) or when Orbiter was lagging a bit. If this keeps happening (and perhaps if you can isolate what circumstances cause it to happen) you may want to let Dan know.

Well, the DG isn't damaged. But I do run an older computer. I normaly run at about 25 FPS. Would that cause this behavior?
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Old 01-27-2010, 09:28 PM   #92
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Originally Posted by zerofay32 View Post
 Well, the DG isn't damaged. But I do run an older computer. I normaly run at about 25 FPS. Would that cause this behavior?
When I managed to do that 'using' lag, I had noticed that every time I transferred a UMMU, Orbiter would freeze for maybe a second, before resuming. If I clicked the 'Transfer' button very quickly, then I'd get this problem.
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Old 01-28-2010, 05:27 PM   #93
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Originally Posted by tgep View Post
 Sweet !
Points = 10751
Edges = 15339
Faces = 6431
Memory = 1.08MBytes
it's forcing me to be a better modeler out of necessity.
Congrat

Once used to a minimum of optimisation it's a piece of cake and you can do GREAT models but that are also FPS friendly. (or use the saved material to add more details)

Dan
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Old 01-28-2010, 05:33 PM   #94
woo482
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any news on the release of this ? http://orbiter-forum.com/showpost.ph...2&postcount=30
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Old 01-28-2010, 05:38 PM   #95
Buzz313th
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Thanks for asking Woo.

I woulda asked, but I'm too new here..


JB
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Old 01-28-2010, 07:08 PM   #96
destinos
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apologies if this is covered someplace, but I was trying out the demo with all the unpackable base modules on the moon, and i couldnt seem to get the modules to link together. Is there a keystroke that does this?
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Old 01-28-2010, 07:10 PM   #97
woo482
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No, you have to move them in to place your self, just makes sure the doors are next to each other, if you dont you'll die when you go out without a suit
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Old 01-28-2010, 07:52 PM   #98
destinos
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Hah, yeah i discovered as much last night, when the little dude laid down and put his dark sunglasses on. I thought that was a great touch.
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Old 01-28-2010, 11:20 PM   #99
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Quote:
Originally Posted by woo482 View Post
 any news on the release of this ? http://orbiter-forum.com/showpost.ph...2&postcount=30
Ooops seem everyone forgot it so I thought I could simply dismiss it discretely
Well, there is not much work to do but I'm in "slowmo" lately. I'll try to finish this night.

Dan
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Old 01-29-2010, 01:07 AM   #100
Buzz313th
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Originally Posted by dansteph View Post
 Ooops seem everyone forgot it so I thought I could simply dismiss it discretely
Well, there is not much work to do but I'm in "slowmo" lately. I'll try to finish this night.

Dan
Nope, didn't forget at all.. Just didn't wanna bug ya.

JB
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Old 01-29-2010, 09:31 AM   #101
dansteph
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Beta available here:
http://www.orbiter-forum.com/showthr...847#post149847
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Old 01-29-2010, 04:22 PM   #102
Buzz313th
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Thanks Dan...

I have been looking foreward to the full UCGO ISS.

JB
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Old 01-29-2010, 05:40 PM   #103
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Yes me too looking foward to UCGO ISS,and SHuttleA.Having a blast with UCGO,Thanks again Dan your the man.
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Old 01-30-2010, 10:38 PM   #104
Pale Hearse
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Wonderful job.. thanks again for all your hard work with these!
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Old 02-08-2010, 12:42 AM   #105
gattispilot
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Looked at the sdk but didn't see how you get a Ummu to perform an action? I saw how you get it to change a wav but not seen how to perform a function like open doors,....



Also can you have multiple breathable areas in the same vessel?

Last edited by gattispilot; 02-08-2010 at 02:19 PM.
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