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Old 07-08-2008, 07:20 AM   #76
Kyle
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Well, Its Early July.
Any updates?
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Old 07-08-2008, 08:48 AM   #77
Mustard
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Quote:
Originally Posted by Kyle View Post
 Well, Its Early July.
Any updates?
I'm in late. I didn't work on this project this 3 last weeks (too busy) but i resumed the work yesterday.
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Old 07-08-2008, 05:38 PM   #78
Kyle
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 I'm in late. I didn't work on this project this 3 last weeks (too busy) but i resumed the work yesterday.
Great to hear!
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Old 07-14-2008, 02:24 PM   #79
Mustard
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I estimate the end of 3d model work this next week. After that, RussH will works about the DLL
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Old 07-14-2008, 02:38 PM   #80
Donamy
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Very nice !! Got a poly count on that ?
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Old 07-14-2008, 02:48 PM   #81
Mustard
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Around 8000-9000. Each of the 4 solar panels have 82 foils, so 328 foils in total, it's one of the reason of the high number of poly

For exemple My Soyuz model has 22000 poly and Baikonour base 26000.
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Old 07-14-2008, 03:02 PM   #82
RangerPL
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Briliant!
This solar panel looks awesome! As for the C++ coding, perhaps Kulch can help you. He made solar panels for the Mir-2 that follow the sun.

When are these going to be released?
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Old 07-15-2008, 03:52 AM   #83
Russ_H
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Quote:
Originally Posted by Mustard View Post
 I said that the 3d model will be finish for mid jully. After RussH must work about the c++ code for anim. So no date for release because i don'ty know how many time he will spend for this.
Rememeber that the anim is very hard, and all the accordion part of solar array during deploy is difficult to anim
I am looking forward to working on this project with Mustard. The animations will not be an issue, but there are a lot of animations so this will take some time. The module will list in the scenario editor and you will be able to load as many as you need. I am working on a dll module with out the model for now, so I will be ready to drop the model into the module as soon as I get it.

I am working on a nice 2D panel for this project.
Russ
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Old 07-15-2008, 04:14 AM   #84
Kyle
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Quote:
Originally Posted by Russ_H View Post
 I am looking forward to working on this project with Mustard. The animations will not be an issue, but there are a lot of animations so this will take some time. The module will list in the scenario editor and you will be able to load as many as you need. I am working on a dll module with out the model for now, so I will be ready to drop the model into the module as soon as I get it.

I am working on a nice 2D panel for this project.
Russ
Release in Mid July?
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Old 07-16-2008, 07:06 AM   #85
jedidia
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After looking at the excellent quallity of this stuff, I wonder about one thing: Where do you guys find your textures? Most time I invest for the texturing process is looking for some decent material I can use as a source, with mostly insatisfactory outcome.

(Thanks a lot for these solar panel textures a bit earlier on, btw.)
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Old 07-16-2008, 12:05 PM   #86
Mustard
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i use all pic from Nasa, and Photoshop for adaptation because lot of pic must be distord for using
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Old 07-16-2008, 05:24 PM   #87
Kyle
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How will the Solar Pannel's Deploy? Both at the same time, or one at a time like they really do? And will there be a Docking Port on the bottom and top of it?
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Old 07-16-2008, 05:29 PM   #88
Mustard
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the deployment will be like the real module P4. for docking yes 2 doking point will be do up and down), and i will work about P5 and eventually P6 (similar to P4)
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Old 07-16-2008, 05:30 PM   #89
Kyle
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Quote:
Originally Posted by Mustard View Post
 the deployment will be like the real module P4. for docking yes 2 doking point will be do up and down), and i will work about P5 and eventually P6 (similar to P4)
Awesome! Any idea of a possible release date?
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Old 07-16-2008, 06:04 PM   #90
Mustard
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The 3d model will be finish next week but it's impossible to estimate a release date for the DLL (c++ code) because there lots of animations.
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