![]() |
|
|||||||
| Orbiter Visualization Project Orbiter external graphics development. |
![]() |
|
|
Thread Tools |
|
|
#46 |
|
Error 418: I'm a teapot
![]() ![]() ![]() |
Quote:
Also, yes, you're quite right and I totally forgot about the Nvidia panel. To get there, right-click the desktop and choose Nvidia Control Panel from the menu, then choose the "System Information" down at bottom left. Then we should be able to find out what you're actually running before we start talking about replacing drivers blind. |
|
|
|
|
|
#47 |
|
Random failhurricane.
![]() ![]() |
monologue on drivers:
I've found that the ATI Legacy drivers have been progressively been getting worse and worse, and the latest one causes my graphics to hang (yes, JUST the graphics, sound still works). I've had to downgrade the drivers to get anything to work. unfortunately, this means that OGLA is incompatable with my 6~ year old card. now, back on topic: I've used OGLA on another computer and found it wonderful, keep up the good work artlav! oh, and not to be picky or anything, but you got the 6 and the 8 swapped round in the last update post. Last edited by cinder1992; 06-08-2010 at 08:10 PM. |
|
|
|
|
|
#48 |
|
Epik spaec mishun!
|
Ok, weird glitch. The standard OGLA demonstration scenario works fine, but when I tried the Atlantis sunrise launch scenario, I don't know how to describe it. Unless I'm zoomed out and looking at Earth as a whole, it lags up and creates this strange spikey pattern. I'm not sure if I can get a screenshot.
|
|
|
|
|
|
#49 |
|
Aperiodic traveller
![]() ![]() |
Quote:
Quote:
What graphic options do you have enabled? Disabling which of them solves the issue? Does the mess match up with anything in the common problems section of the manual? |
|
|
|
|
|
#50 |
|
Epik spaec mishun!
|
Of course, now that I go to take a screenshot, it works. It's almost like the computer is making fun of me.
|
|
|
|
|
|
#51 |
|
High School Freshman
![]() |
Quote:
|
|
|
|
|
|
#52 |
|
Non sequitur
![]() ![]() |
Attempted the weird machine scenario with default graphics settings in the bis edition, and the problem persists.
OGLA.log reports: Code:
09/06/2010-1:49:07 AM:[INIT ]:OGLA v100608 (GLGR) 09/06/2010-1:49:27 AM:[INIT ]:GPU supports OpenGL 1.2 09/06/2010-1:49:27 AM:[INIT ]:GPU supports OpenGL 1.4 09/06/2010-1:49:27 AM:[INIT ]:GPU supports OpenGL 2.0 09/06/2010-1:49:27 AM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0 09/06/2010-1:49:28 AM:[OGLADBG ]:OGLA 100608 Debug. Vessel program 0: No errors. No errors. No errors. Vessel program 1: No errors. No errors. No errors. Vessel program 2: No errors. No errors. No errors. Vessel program 3: No errors. No errors. No errors. Vessel program 4: No errors. No errors. No errors. Planet program 0: No errors. No errors. No errors. Planet program 1: No errors. No errors. No errors. Planet program 2: No errors. No errors. No errors. Planet program 3: No errors. No errors. No errors. Planet program 4: No errors. No errors. No errors. Planet program 5: No errors. No errors. No errors. Planet program 6: No errors. No errors. No errors. Planet program 7: No errors. No errors. No errors. Planet program 8: No errors. No errors. No errors. Planet program 9: No errors. No errors. No errors. Haze program 0: No errors. No errors. No errors. Ring program: No errors. No errors. Fragment shader uses varying gl_Color but vertex shader does not write to it. Haze program 0: No errors. No errors. No errors. Ring program: No errors. No errors. Fragment shader uses varying gl_Color but vertex shader does not write to it. 09/06/2010-1:49:35 AM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK 09/06/2010-1:49:35 AM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK 09/06/2010-1:49:36 AM:[PLNT ]:Loading Textures/Earth.tex OK 09/06/2010-1:49:36 AM:[PLNT ]:Loading Textures/Earth_cloud.tex OK 09/06/2010-1:49:37 AM:[PLNT ]:Loading Textures/Earth_lmask.tex OK 09/06/2010-1:49:37 AM:[PLNT ]:Loading Textures/Moon.tex OK 09/06/2010-1:51:32 AM:[INIT ]:OGLA v100608 (GLGR) EDIT: Okay, I was mistaken. Vessels no longer appear totally black in all circumstances. They are lit up when illuminated by the Sun. Unfortunately, lighting is now ambient, IE the vessel becomes lit from all sides. Shading does not happen. Last edited by Izack; 06-09-2010 at 05:06 AM. |
|
|
|
|
|
#53 |
|
Donator
![]() ![]() |
This version helps. However I noticed several issues in the artifact scn. I diddnt see it at first then after time accelerating the view went weird with the cloud layer rendering all over the place and earth just blue. It was a weird experience.
ATI issue rearing its head again perhaps? |
|
|
|
|
|
#54 |
|
Aperiodic traveller
![]() ![]() |
Quote:
Then, what about multilight? If you shine DG's landing light (ON if gears out) on otherwise-dark ISS would it be lit? Please try both at night side and day side. Ambient you described also reminds me of earthlight feature - is this on/off? Quote:
Is it dependent on any graphic settings? |
|
|
|
|
|
#55 |
|
Das Bluejay El DESTROY YOU ALL
|
I've noticed a few issues myself. THough for some reason I can't get a screen shot of whats happening. Causes my OLGA Orbiter to that instant
How ever thats not my main issues. One I figured out the 93 second issue I was having. Though still it crashes at random. I'm pretty sure it has to do with my ATI card more than anything. However I noticed something that really worries me and that is what it does to my CPU. I've noticed that when I start it up it runs my cares at almost(if not fully) uses both my cores. And if it crashes it my cores continue to use all recources. I'm using a AMD Core 2 duo 3.21 The only way to slow the cores use to is to restart my PC. |
|
|
|
|
|
#56 |
|
Aperiodic traveller
![]() ![]() |
Quote:
http://www.orbiter-forum.com/project.php?issueid=391 The solution is to terminate the stray process from task manager or set shutdown options as described there. Then, what about the OGLA crashes - any consistent location/features relationship? |
|
|
|
|
|
#57 |
|
Orbinaut
|
Dragonfly scenarios always cause a crash at loading. Selecting ShuttlePB cause a crash too, but after a few seconds, so i can see vessel is displayed, and displayed correctly.
Also, ShutttleA cockpit looks horrible (texture problems and so on). |
|
|
|
|
|
#58 |
|
Aperiodic traveller
![]() ![]() |
Quote:
Here is a fix, the horizon ball disabled: http://orbides.1gb.ru/orbf/dragonfly_ogla.zip Quote:
|
|
|
|
|
|
#59 |
|
Orbinaut
|
Quote:
ShuttlePB чуть позже сделаю, сейчас словил вылет на вроде как пропатченой версии XR2. ogla.log набит сообщениями вида Code:
09.06.2010-18:45:52:[OGLCTEX ]:Error: Error in txget Еще накопал в ogla.log: Code:
09.06.2010-18:35:13:[getheihmap]:Notice: File "heightmaps\Earth-lv12-870-188-21-15.hei" not found or not loadable. 09.06.2010-18:35:13:[getheihmap]:Notice: File "heightmaps\earth-lv13-429-340-9-8.hei" not found or not loadable. 09.06.2010-18:35:13:[getcmap ]:Notice: File "textures\Earth-lv13-483-104-11-9.bmp" not found or not loadable. 09.06.2010-18:35:13:[getcmap ]:Notice: File "textures\earth-lv8-119-94-3-3.bmp" not found or not loadable. UPD: Глюк с ShuttlePB под Second Tuesday edition не воспроизводится. Last edited by mc_; 06-09-2010 at 12:03 PM. |
|
|
|
|
|
#60 |
|
Non sequitur
![]() ![]() |
When Earthlight is on, vessels glow ambiently in daylight, and are pitch black at night. When it is off, all objects that you didn't texture (IE default Orbiter objects and the parts of the deltaglider without flames) are pitch-black no matter what.
First attachment is with Earthlight on, second is with it off. |
|
|
|
![]() |
|
| Thread Tools | |
|
|
|||||
| Quick Links | Need Help? |