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| Orbiter Visualization Project Orbiter external graphics development. |
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#106 |
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Advanced Orbinaut
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For which Orbiter-Version is this version made? Does it work with the newest beta?
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#107 |
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Random failhurricane.
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Artlav, looks like martin is catching up to you in graphics capability:http://www.orbiter-forum.com/showpos...&postcount=355
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#108 |
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Aperiodic traveller
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That's why i'm no longer working on OGLAClient - it's obsolete. -The multilight is in the core -The terrain is in the Orulex 2010 -The normal&light mapping had never been used -The shadows suck FPS whichever mode you pick -Lv9+ textures suck FPS like so many leeches -Raytraced haze sucks money, needing top-of-the-line GPU -No one cares about potential Linux portability -Finally, not a single add-on with OGLA features were made in the last few months after the release, but several great ones were made for the practically identical core feature that is not even released yet. Why bother? I've made one Sdvig before, why should i repeat my mistakes? |
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#109 |
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Addon Developer
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You didn't have fun writing the client?
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#110 |
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Addon Developer
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I thought another advantage of OGLA was the ability to do higher resolutions for multi-monitor views.
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#111 |
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High School Freshman
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Quote:
Quote:
Last edited by donatelo200; 08-14-2010 at 08:55 PM. |
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#112 |
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Random failhurricane.
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<_< >_> ... ANYWAYS, I recommend that you make a OGLA Light version before you give up completely, not all of us get good frame rates off the default graphics client. or you could start making a DX9 version (well, it wouldn't be OGLA, but it would be quite nice). Last edited by cinder1992; 08-14-2010 at 09:11 PM. |
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#113 |
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Orbinaut
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I'll second that "excuse me".
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#114 |
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Moderator
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It's his addon, if he really doesn't feel like working on it any longer he has no real reason to do so
, and how would this "OGLA Light" version work?
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#115 |
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Random failhurricane.
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whoops, sorry about that Lingofreak, I edited that post to avoid potential ban (it could be misinterpreted).
OGLA light would just be a striped down OGLA, so that older computers and linux users can run orbiter with decent frame-rates. |
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#116 |
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Addon Developer
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Anyway, Orulex 2010 is an ambitious, advanced project on it's own, no ? I don't think that Martins is going to "beat" you soon on this one
Last edited by N_Molson; 08-14-2010 at 09:34 PM. |
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#117 |
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Aperiodic traveller
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Like, a pure white rectangle. Easy. On a serious note, that was all sarcasm of course. I'm not actively developing OGLA right now for various other projects i cycle around over time, but i'm not planning on abandoning it for good. As for the lite version, Cinder, have you noticed the F7 menu? You could turn off pretty much any of the features to a point it would work nicely over a software renderer in Remote Desktop link. |
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#118 |
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Error 418: I'm a teapot
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"Beat"? Since when were Artlav and Martin in competition with each other?
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#119 |
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Addon Developer
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Yeah, that was not the appropriated word, sorry for my limited knowledge of english
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#120 |
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Orbinaut
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