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| Orbiter Visualization Project Orbiter external graphics development. |
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#1261 |
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Orbinaut
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And looking good here too. But the runway lights disappear when overhead (happened in the previous RC too). I thought edge lights were omnidirectional?
Thanks for your collective work! [Edit] Hmm, I think vanilla Orbiter changes the approach lighting (from one end to the other) as your overhead camera view passes through the vertical, but the edge and centreline lights remain visible. It's not a biggie, I've not tested it in flight yet, just moved the camera around. Last edited by Weirdo Earthtorch; 03-06-2012 at 11:47 AM. |
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#1262 |
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Spring of Life!
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Just test out RC42, added that line about TD Disp line as well. Runway light brightness is much better. Thank you! Great implementation, can see them clearly, finally had fun landing at night again!
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#1263 |
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50% Orbinaut, 50% Developer
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Oups! I forgot to send the config file of Cape Canaveral. The additionnal flags are defined in there. All the datas were copied from asmi's version.
Replace your Config\\Earth\\Base\\Canaveral.cfg file by this one: Canaveral.zip |
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#1264 |
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Tutorial translator
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Dansteph has posted on his forum about DGIV-2 not working in D3D9!!
http://orbiter.dansteph.com/forum/re...=15062&t=15062 |
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#1265 |
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Orbinaut
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Better and Better : Runways lights now !
So nice that i would like to have them ON not only during night, but during day too : is that possible ? |
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#1266 |
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Addon Developer
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Noticed a bug with RC41, will check RC42 to see if it exists.
Steps to recreate: - Load any daytime scenario at KSC - Pause - Open Scenario Editor - Go to Date - Move time forward one hour at a time until first point that runway lights activate - Move time back one hour (runway lights should turn off At this point I was seeing all meshes turn 'black' as if there was no sunlight. They remained this way through time acceleration throughout the night and following day. After a full day/night cycle, the following sunrise the meshes were appearing normally. Also noticing black rings around the bases of all the hills on Ascension Island\WIA. Will test RC42 this evening to see if these still occur and post screenshots if so. |
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#1267 |
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Beta Tester
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Quote:
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---------- Post added at 20:43 ---------- Previous post was at 20:43 ---------- Quote:
---------- Post added at 20:50 ---------- Previous post was at 20:43 ---------- Quote:
Currently, you can set the 'RwyLightAngle' parameter from D3D9Client.cfg to 270. But it will effect in every light in the runway. ---------- Post added at 21:01 ---------- Previous post was at 20:50 ---------- Quote:
Here are some development plans and thoughts: http://orbiter-forum.com/showthread....postcount=1182 |
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#1268 |
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50% Orbinaut, 50% Developer
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Eric Bruneton's work is outstanding, and he wrote very good papers about his work. His ocean renderer and his atmospheric scattering effets are just incredible. A must-see website:
http://www-evasion.imag.fr/Membres/Eric.Bruneton/ |
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#1270 |
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Orbinaut
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Ur right Bibi U.
![]() I'm curious how long would implementing these take in D3D9Client. Can you, jarmonik answer, if it would took less than year or half an year? It's so great and I think, by the fact that Orbiter is a space flight sim, you should start to try to implement basics such as atmospheric scattering, planet shadows and sun flares(right? :S). Of course IMHO. P.S. Would you try to implement my easy and realistic reentry effect as posted here? and jarmonik
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#1271 |
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Donator
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GX-720 Intel Core Duo P7350@2.00Ghz
Windows 7 Pro x64 Service Pack 1 Nvidia Geforce 130M 512MB driver 295.73 x64 directx_feb2010_redist automatic symbolic links created from advanced menu Pre-load base visuals at start up enabled Full Screen video at 1440x900 Disabled Vertical Sync Disabled Full Screen Window Disabled GDI compatibiltiy All Visual Effects and Parameters enabled Orbiter2010 patched with orbiter100830-100606diff Vinka_full_pack thanks to Ripley OrbiterSound35.exe D3D9ClientRC39 F4 Dialog box doesn't appear on screen during simulations when pressed. I must alt-Tab to the desktop where I'm notified that "Connection to Direct3DDevice was lost. Exit simulation with Ctrl+Q and restart." If I click on the Orbiter icon in the task bar the missing F4 dialog box is sitting on top of a blank white screen. D3D9ClientRC41 I'm getting the exact same behavior with the new client. In modules two clients are listed; D3D9Client and D3D9Client_111105. With the second client I get the error message "The procedure entry point ?clbkEndBltGroup@GraphicsClient@oapi@@UAEHXZ could not be located in the dynamic link library Orbiter.exe" I hope this is the right place to post this... |
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#1272 |
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O-F Administrator
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#1273 |
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Addon Developer
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Thanks. n122vu |
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#1274 |
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Beta Tester
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EDIT: Alt-Tabbing is working perfectly fine in the windowed fullscreen mode. Last edited by jarmonik; 03-07-2012 at 12:20 AM. |
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#1275 |
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Donator
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Quote:
![]() ----------------------------------------------------------------------------------------- Multisampling was enabled in my Nvidia control panel. I disabled it. I updated Orbiter with the latest OVP beta 111105 and followed all of the directions at the beginning of this thread. The function key drop down menu for F4 is a huge improvement to me. My framerates range between 180 and 400 with a basic install and I've noticed no problems with OrbiterSound. Now I get to throw higher textures at my install to milk all the quality I can out of my current hardware. I added all the best hi-res textures I could find from the various Orbiter affiliated sites and now my laptop is unadulterated portable orbital joy. I can say goodbye to Virtualbox and Xp. Thanks guys for improving my Orbiter experience so I can get back to learning my favorite piece of software. Last edited by littleplatonian; 03-07-2012 at 09:07 AM. Reason: Thanks were in order. |
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| d3d9client, graphicsclient |
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