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Old 05-07-2012, 01:28 PM   #556
TMac3000
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For example, I try to grab an unpacked UCGO module and attach it to another one (I'm very picky about these things) But when I tell the UMMU to move in one direction--left, for example--He moves right for a second, back for a second, then starts moving slowly to the left.
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Old 05-07-2012, 03:27 PM   #557
Cras
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Do you have fairly high frame rates? I tend to see UMMUs behave rather poorly when on low gravity worlds and a high frame rate. When I turn on vSync, or restrict the frame rate by other means, this behaviour goes away.
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Old 05-07-2012, 03:51 PM   #558
TMac3000
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Frame rate is 28/s on Mercury. Enabling/disabling vertical synch didn't change anything.
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Old 05-07-2012, 04:03 PM   #559
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Quote:
Originally Posted by TMac3000 View Post
 Frame rate is 28/s on Mercury. Enabling/disabling vertical synch didn't change anything.
Darn, so it is something different than.
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Old 05-07-2012, 06:44 PM   #560
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Looks like we'll just have to fight with it, then
Mojoey, as the first man on Mercury, you will be in charge of setting up the habitat section. This consists of two command modules and five life modules. You will also have me and Lydia (if she can be there) at your disposal.

You will need the base diagram. It can be found in post #105, and in Iron Hill Practice Pack 2 on O-H

Last edited by TMac3000; 05-07-2012 at 06:47 PM.
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Old 05-07-2012, 08:38 PM   #561
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Okay, we have somewhat of a problem. After doing a prediction, I found out that Mercury PeA is bad. Veerrry bad. If we make no changes, the MCC will take over 4 hours, which is very clearly longer than even an Arrow can burn.

In simulation, I was able to whittle it down to about 11 million km. Much better, but still waaay off. (Not to mention, the resulting trajectory would take us halfway to Mars orbit)

I could probably have whittled it down further, but I don't wish to do anything without consulting the team. Following is the latest state file, and a picture of the current situation in IMFD's map. If anyone can run a model that will fix this, please tell me and I will follow your instructions


Here is my idea: on our current orbit, we will reach aphelion on June 13 of this year. At that point, we should be able to just burn retrograde and get ourselves back on course. Any other ideas?

Last edited by TMac3000; 12-19-2012 at 01:23 AM.
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Old 05-07-2012, 09:03 PM   #562
Cras
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uh-oh
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Old 05-07-2012, 09:07 PM   #563
Felipi1205
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Well, I could reach a periapsis of 293.6k, with several burns in different times. And the fuel is at 584k, enough for the orbit insertion...
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Old 05-07-2012, 09:20 PM   #564
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Quote:
Originally Posted by Felipi1205 View Post
 And the fuel is at 584k
Sounds like plenty...what percentage is that (roughly)?
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Old 05-07-2012, 09:21 PM   #565
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Maybe 75%, but not sure...
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Old 05-07-2012, 09:40 PM   #566
TMac3000
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Quote:
Originally Posted by Cras View Post
 uh-oh
Don't worry I've seen these guys in action, and they are very, very good

---------- Post added at 05:22 PM ---------- Previous post was at 05:21 PM ----------

Let's go to chat right quick, so we don't clutter up the thread...

---------- Post added at 05:40 PM ---------- Previous post was at 05:22 PM ----------

Okay, Felipi has a plan, and I have a plan. Any one else?
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Old 05-07-2012, 09:49 PM   #567
Felipi1205
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What's your plan?
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Old 05-07-2012, 09:55 PM   #568
TMac3000
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Wait until solar apoapsis on June 13, and burn retrograde.
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Old 05-07-2012, 10:03 PM   #569
astrosammy
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Quote:
Originally Posted by TMac3000 View Post
 For example, I try to grab an unpacked UCGO module and attach it to another one (I'm very picky about these things) But when I tell the UMMU to move in one direction--left, for example--He moves right for a second, back for a second, then starts moving slowly to the left.
Do you have
Deepstar 2.0
installed? There are two dll files in that addon that are not compatible with Orbiter 2010.

I've seen the same behaviour on Europa, maybe it's the same here.
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Old 05-07-2012, 11:57 PM   #570
TMac3000
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No Deepstar
Tried my plan, and I think it's going to work, but it will skip the MCC and add another month to the mission...

---------- Post added at 07:57 PM ---------- Previous post was at 06:38 PM ----------

Okay, so both Felipi's idea and mine seem to work quite nicely Btw, Felipi, do you happen to remember what the encounter velocity with your plan was?

Mojoey is in command (I swapped him and RickD, who will be payload specialist), so it's up to him and Houston what happens next...
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