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| Brighton Lounge General off-topic discussions. Political or religious topics may only be posted in The Basement forum. |
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#16 |
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Donator
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#17 |
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Orbinaut
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edit: Orbiter Battle Simulation Project |
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#18 |
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Donator
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#19 |
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Addon Developer
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Hi Codz,
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![]() http://www.kickstarter.com/projects/...d-space-combat Urwumpe: Quote:
But probaby no easy thing. There were initiatives in Orbiter to create a some kind of spacefight. Seeking missiles were implemented, but they lacked the tactical aspect. I guess it would have to start by creating a damage point system, a hit probability algorithmus, detection likelihood rules, tactical MFDs, etc. ... |
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#20 |
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Donator
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K-I-S-S
You could make a mod for the Shuttle-A to carry missile launchers instead of payload modules, and just launch and guide the missiles by IMFD targeting. Nothing too fancy for the start, just requires some minimal meshes and a MFD for controlling the launchers by clbkGeneric. No full guidance needed for the start, just a "burn for x meters per second" would be enough. Wouldn't be a hard job to start, and you could use many existing components there. It just needs about 20 hours of development and testing. Sure no full game then, but already a base to work with. |
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#21 |
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Orion/SLS supporter.
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#22 |
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shoemaker without legs
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As about the whole kickstarter games funding thing, I think it's generally a great idea to put out games that never would see funding by a publisher, but raising those funds with the intent of developing the thing in your spare time really defeats the purpose. I would agree with Hielor, you really don't need money for that. Also, credentials are majorly important when raising funds this way. Tim Schaefer and Brian Fargo didn't raise bucketloads of money because they had a good Idea, but because they have shown to be reliable developers in the past. I don't see much credentials here... |
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#23 |
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Addon Developer
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The 'classic' Harpoon is sold as 'Harpoon Commanders Edition' (HCE). Go to
http://computerharpoon.com/products/hce.html On this page there is also a link to the HarpGamer site with a 30-days demo version. HCE is pretty much the old Harpoon with some textured maps and updated databases. It is still an excellent game with a simple but amazingly effective detection and damage system based on points and modifiers (e.g. big ships are easier to detect than small ones, high speed increases the probability of detection, bad weather decreases it). |
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#24 |
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Defender of Truth
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Plus, Kickstarter for this kind of thing feels like a shakedown, or a threat: "If you don't give me this much money, I won't make this thing." As much as I would love to see a space combat game based on realistic newtonian physics at a realistic scale, I'd much rather have it be developed by someone who's passionate enough to dedicate their time to it whether or not they get paid--"I want this thing to exist so much that I'm going to make it, and if I get paid, that's a good bonus" rather than "I'm going to get paid to make this thing." Maybe the difference isn't that big, but to me it seems like an important distinction. If the guy has dozens of applications in the store, has he ever really dedicated a lot of time to any one? What guarantee do you have that this project will continue to get the attention it deserves after V1 is complete? If the game gets completed, I'll probably buy it--but I'm not about to drop $10 or more on something that's little more than vague promises and placeholder graphics at this point. If he had a playable demo? I'd consider it. |
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| Tags |
| combat, game, space, tactical, torchships |
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