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| Orbiter Web Forum A forum for general Orbiter-related comments and discussion. Post your questions about Orbiter and addons in the appropriate forums below. Upload your Orbiter screen shots to our gallery HERE! |
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#61 |
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Orbinaut
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![]() What do you mean by Atmospheric Condition Effects? Orbiter already have that. Just try to do a re entry with the DGIV, or the new XR2. |
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#62 |
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Orbiquiz Coordinator
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Oooo, heres one:
Automatically update current ISS and Planet movement, and I think I have an idea on how to do it: On a most basic level, the movement of ISS, the moon, the earth, and any mass, in a vacuum, can be defined by a mathematical equation. My idea is to find this equation, then cross reference it with the current time and date, using a "reference date" (I.E: The next orbiter release). This way, people who wanted to actually wait for the right launch window would have an opportunity to do so. And, what more, this wouldn't effect scenarios like "Lunar Transfer", because the moon's position and plane is already defined. Sound like a good idea? |
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#63 |
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Orbinaut
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How about support for a generic cockpit module in a vessel CFG?
How about limited visibility, useful in places like Venus. |
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#64 |
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Orbiquiz Coordinator
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Couple of coding ideas:
-Maybe, when i switch vessels, the MFD's dont switch along with it (I'm in the DGIV, and i switch to ISS, which only has Glass cockpit mode. When i switch back to the DGIV, my MFD's all changed to what ISS's was...incluidng Glass Cockpit) -When I switch vessels, have autopilots, etc, keep running (i was trying to watch a DGIV autopilot ascent from a vessel on the ground, and when i would switch, the autopilot would "turn off") -Generic Minimizer? So I dont have to do Alt+tab? (this could be a simple add-on tho) |
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#65 |
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Addon Developer
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Multiple joystick support, incl. brakes, nose wheel steering, rudder, engines other than main, user thruster groups, etc.
Independent rotation/linear RCS (to use with multiple joysticks) Allow multiple windowed external views I'm hoping the new graphics engine will do the last. |
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#66 |
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Orbiquiz Coordinator
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Rudder: Atmospheric mode, twist your joystick, or use 1 and 3 on the numpad Engines other then main: RCS Translate, and hover engines User Thruster Groups: not sure what that means, but by your general trend, i'm assuming it means controlling one engine seperately then the other. That can be done, just use panel view. |
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#67 |
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Buckeye
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#68 |
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Ancient Starship
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I'd like to see 2 things.
1) Interstellar travel, by positioning all the stars in a 50 ly radius. So that experimentation with such can be acheived. 2) The modularisation of install packages, sceneries & ships, so that the install / uninstall of any addon, becomes self contained & does NOT interfere or break any previous addon or setup. So a little bit like how Flight Sim handles such things. - with even the ability to 'change' ship during the sim. Thus separating the object, & what the object is doing (orbital elements etc). |
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#69 |
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Addon Developer
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-----Posted Added----- Quote:
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#70 |
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Orbinaut
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I would like to see remote detaching.
For example, if you are onboard BSP and you want to detach the launcher, you might not want to switch vessels to detach. Also, flight paths for detached vessels. You might like BSP launcher to return home. |
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#71 |
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Moderator
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No.2 Can this be done with Lua Scripts? I am not sure. Although If someone could make a basic autopilot that could read input off of a text file, that would be great! |
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#72 |
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Orbiquiz Coordinator
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"Progressive saving":
What I like is how i always have a Current State scenario. What I would like is when I go like f4, i would like a save option, that would save a SEPARATE copy of that else ware. |
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#73 |
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Procrastinator
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I'd like to see full-blown weather. I'd really like to take off in an XR2 when it's dark and rainy, for some reason.
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#74 |
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Just call me Tekwerk.
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#75 |
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OBSP developer
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Quick save button in F4 menu will save into the Quick save folder. If you want a separate copy somewhere else you can exit your simulation and save it through the menu. And if you don't wanna keep reloading the simulation all the time just rename your last quick save into the file you want and put it where you want it ![]() I think OrbiterScript should be able to handle basic flight paths. I've seen it control Atlantis and launch it into a nice orbit. It can manipulate pitch, bank and thrust. It jettisons the external tank even though it's not empty and this would imply that you can do just about every action that has a key. If you can obtain vessel's location through the script, you can use some simple vector math to get it to fly to a certain point that is in line with the runway and tell it to get it's orientation a certain way. That way you can align it with the runway and make it land. This would allow the player to fly anywhere (well, within the fuel level) and the ship would still return back and land. |
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