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| Addon Development Developers post news, updates, & discussions here about your projects in development. |
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#106 |
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Epik spaec mishun!
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This is looking great guys. This is much too complicated addon developing for me to even try.
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#107 |
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SA 2010 Soccermaniac
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Are you in need of any help?
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#108 |
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ISSU Project Manager
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Sure - all help is always greatly welcomed
![]() Uh, what would you like to do, or what are you good at doing?
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#109 |
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SA 2010 Soccermaniac
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Quote:
![]() If there's anything that needs to be done, let me know. |
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#110 |
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ISSU Project Manager
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OK, thanks.
I'm currently assembling a list of everything that needs doing for the first few modules. Once it is done, I'll post it on here, then all the team (which now includes you ) can take a look at it and deicide what they can/would like to do.I have a lot on my plate right now, but I hope to have this list done in a few weeks. Welcome to the ISSU Project! |
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#111 |
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SA 2010 Soccermaniac
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Quote:
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#112 |
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ISSU Project Manager
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I have now completed the final texture for the internal side of the CBM hatch (below). Now all I need to do is make the windows on the external side & internal side align...
Now I'm starting on the PDGF, FRGF & CBM seal ring textures... More updates soon. -Pete Last edited by Orbinaut Pete; 08-11-2009 at 11:22 AM. |
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#113 |
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ISSU Project Manager
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Another version for the interior of Unity:
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#114 |
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ISSU Project Manager
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Some more of my latest textures:
Texturing is moving along nicely now... Last edited by Orbinaut Pete; 04-18-2009 at 07:03 PM. |
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#115 |
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Orbinaut
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Hey! very good! unity hatch ![]() |
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#116 |
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ISSU Project Manager
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Here's the plan of work for the near future:
1. FINISH ALL TEXTURING 1.1 Finish Destiny main tile texture 1.2 Finish Destiny forward and aft bulkhead textures 1.3 Finish both external and internal CBM hatch textures 1.4 Finish CBM seal ring texture 1.5 Finish FRGF texture 1.6 Finish PDGF texture 1.7 Finish trunnion pin texture 2. CREATE STANDARD MESHES FOR USE IN ALL OF ISSU (TEAM MEMBER NOTE: Meshes already exist, just need editing) 2.1 Make seperate mesh of EVA handrails (two types) 2.2 Make seperate mesh of FRGF (with texture) 2.3 Make seperate mesh of PDGF (with texture) 2.4 Make seperate mesh of Trunnion pin + scuff plate 2.5 Make seperate mesh of CBM hatch (with texture) 2.6 Make seperate mesh of ACBM 2.7 Make seperate mesh of PCBM 3. PLANNING/PREPARATION 3.1 Create an document listing all info developers need to know about the ISS 3.2 Create an info document listing all info developers need to know specifically for Destiny 3.3 Create a to-do list of tasks for Destiny 3.4 All team members choose which tasks they would like to handle 3.5 Create a revised to-do list, with all tasks assigned to a specific team member 3.6 Upload Donamy's Destiny interior mesh to SVN repository Once all the above is complete, modelling work can start!
Last edited by Orbinaut Pete; 04-24-2009 at 09:34 PM. |
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#117 |
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Orbinaut
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Hi,
how is it going with the station? do we get any updates? |
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#118 |
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ISSU Project Manager
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Sorry I didn't reply sooner - I only just saw this post. ![]() I am currently a little busy with other, real life projects. But ISSU is still alive, and I intend to resume work on it sometime in the future! Stay tuned!
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#119 |
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Orbinaut
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Do try to get it done before they de-orbit the real thing.
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#120 |
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Armchair Astronaut
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Looking back some, man this looks great so far! Are you guys going to make your own Solar panels or are you going to use someone elses with permission?
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| Tags |
| addon, iss, project, space station |
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