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Old 02-09-2009, 11:48 AM   #16
Orbinaut Pete
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I'd like to possibly update these arrays for the ISSU project. I think it may be better to release an updated version of these arrays with the ISSU package (if that's OK with you, Mustard)


The things I would like to possibly update for ISSU would be:

1) Re-size the arrays so the trunnion pins line up with payload retention latches in the SSU payload bay.

2) Include some of ISSU's standard parts (such as the PDGF, FRGF etc.) on these arrays, so some parts of these arrays could match & look the same as ISSU's parts.
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Old 02-09-2009, 01:24 PM   #17
Mustard
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thanks to all for your congrats: )
About the size, ok i see the problem:



In first, it's clear that the trunnion pins of P4 are too short, it's a mistake and i can change it now. So we can use the trunnion pins of P3 like reference with the side of bay.
the problem is that if i resize the module all the movement points (foils, arms, rotation, docking, attach) will change, and it's a very big work, particularily the 320 foils.
So i asked too BrianJ if it's possible to recalculate all. If it's a too hard and long work then no matter, but if it's possible to restart we will propose you a v1.1 with good size.
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Old 02-09-2009, 02:11 PM   #18
Orbinaut Pete
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If you just changed the mesh for the trunnion pin, would you still have to change al the code as well? Surely just changing the trunnion pin mesh would not interfere with all the other attachment points, animations etc?

Also: For which payload bay will you design the arrays? ISSU will use the new SSU, but I don't know the dimensions for that bay yet.

I'm also making a trunnion pin texture like the ones used on the real life arrays for the ISSU project. You can use if you want it. I'm also working on PDGF & FRGF textures, which again, you can use if you want
I can also do a few other texture upgrades if you like. I'll e-mail you soon with some of my stuff.
If you need anything else let me know.

-Pete
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Old 02-09-2009, 02:29 PM   #19
Orbinaut Pete
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Here's an example of 1 texture that could be upgraded:



Last edited by Orbinaut Pete; 04-16-2009 at 01:20 PM.
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Old 02-09-2009, 03:12 PM   #20
Mustard
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Quote:
Originally Posted by Orbinaut Pete View Post
 Here's an example of 1 texture that could be upgraded:

{image}
{image}
Good note pete. It's strange because at the beginning of the developpment it was good (your texture), http://www.orbiter-forum.com/showthread.php?t=1586, but it seems that this part changed after. Probably a mistake or bug of anim8or.
i will work on that ... thx


-----Post Added-----


ok, the problem with this texture is fixed. include in next release v1.1
I'm waiting the response of Brian about the resizing
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Old 02-09-2009, 03:25 PM   #21
McWgogs
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The module seems to generate a reentry plasma stream on way too slow speeds:
It's the P3P4 in there.
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Old 02-09-2009, 03:35 PM   #22
Mustard
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Quote:
Originally Posted by McWgogs View Post
 The module seems to generate a reentry plasma stream on way too slow speeds:
It's the P3P4 in there.
{image}
with Shuttle fleet or Original Shuttle ?
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Old 02-09-2009, 03:48 PM   #23
Orbinaut Pete
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Mustard.

I just sent you e-mail

-Pete
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Old 02-09-2009, 03:51 PM   #24
Mustard
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Ok, rentry bug confirmed.
So there are too many bugs with this release. So I closed the download until a new version ... in several days, probably weeks.

It's my fault, i wasn't serious during the beta test, i didn't see this bugs. Accept my apologies. I hope that Brian will accept to resume the hard work in this project.
I'm sorry.

Last edited by Mustard; 02-09-2009 at 05:00 PM.
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Old 02-09-2009, 05:00 PM   #25
Orbinaut Pete
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Not to worry. Better to get things fixed properly than to release an addon that isn't 100%.

For anyone else who may want it:
Here's my updated version of my previous texture (I also e-mailed it to Mustard). Anyone else may use it if they want it.

Last edited by Orbinaut Pete; 04-16-2009 at 01:20 PM.
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Old 02-09-2009, 05:33 PM   #26
tblaxland
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Quote:
Originally Posted by Orbinaut Pete View Post
 Also: For which payload bay will you design the arrays? ISSU will use the new SSU, but I don't know the dimensions for that bay yet.
AFAIK, it should be closer to real life. See SSU dev thread (posts #382,383,390,391):
http://www.orbiter-forum.com/showthr...70&page=20#382

In other words, Mustard, your current dimensions should look much better in SSU.
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Old 02-09-2009, 07:22 PM   #27
Mustard
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Good news, Brian accept to restart all the work. Thx to him, it's a great guy and i thank him.
Release date of the fixed version (v1.1), probably in 1 month.
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Old 02-09-2009, 08:24 PM   #28
Orbinaut Pete
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Well that's certainly good news.

All I will say is to make sure all the mesh work is fully completed before any animation/coding work is started. That way this problem should not arise again

I'm working on a few textures you may find useful. I will put together a "texture pack" and e-mail it to you in a few days

-Pete
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Old 02-09-2009, 08:53 PM   #29
DoyleChris
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I have a Idea.

1) on the truss segments ITS4/ITS6 there are batterys that supply power to the station when in darkness. Is there a way to add the capablitey of haveing battery power with the solar arrays in the controal MFD.
1a) If so is there a way you can also add a simulated draw on the solar arrays (moving the SAJ or Beta Joints, and Modules added to the Station that use power.)
1b) Also if there is a draw when in darkness can it be set up to recharge in the daylight.

i have a idea for it is, is there a way to translate the info on the MFD (KW) to a fuel tank that is on the array (to act like batterys), but also have the capabiltity to be recharged by the Shuttle using the transfer hardware.
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Old 02-09-2009, 10:46 PM   #30
jgrillo2002
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Aww. good thing I downloaded it. sorry about the bugs. hope they get fixed.

Last edited by jgrillo2002; 02-10-2009 at 03:30 AM.
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