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Addon Requests If you have a request for a new addon or want to know where to find a specific addon, ask it here!

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Old 06-10-2009, 03:16 AM   #121
Arrowstar
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Looking very nice, very nice indeed!
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Old 06-10-2009, 12:43 PM   #122
kino_astroboy
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Quote:
Originally Posted by Saturn V View Post
 Almost there...

(Overview of Complex 14)
{image}

(Latest additions)
{image}

I want to add just a few more details and I'll call this one done.
Beautiful pad Saturn V! Bravo!
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Old 06-10-2009, 07:17 PM   #123
4throck
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Saturn V, it really looks good. It a step towards immersion with the buildings and all :-). It will be nice to explore with a helicopter ! And super cool to launch from of course!
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Old 06-10-2009, 07:23 PM   #124
Urwumpe
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I wonder how to render it in Orbiter. xD Should be quite poly intensive.
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Old 06-10-2009, 09:54 PM   #125
Saturn V
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Quote:
Originally Posted by kino_astroboy View Post
 Beautiful pad Saturn V! Bravo!
Quote:
Originally Posted by 4throck View Post
 Saturn V, it really looks good. It a step towards immersion with the buildings and all :-). It will be nice to explore with a helicopter ! And super cool to launch from of course!
Thank you, but I can only take credit for the detail upgrades and rescaling the layout of the launch complex. The models are extrapolations of Kev Shanow's excellent work.

Quote:
Originally Posted by Urwumpe View Post
 I wonder how to render it in Orbiter. xD Should be quite poly intensive.
Yes, it's a heavy bugger. Currently about 8mb (without the Atlas or Mercury). Seems to run fine on my machine (XP with quad-core processor/4gigs RAM/Gforce 8500) though. Above images are "in-game" screenshots if that's any help.
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Old 06-10-2009, 10:17 PM   #126
unussapiens
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What sort of FPS are you getting with it?
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Old 06-10-2009, 10:34 PM   #127
Saturn V
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Quote:
Originally Posted by unussapiens View Post
 What sort of FPS are you getting with it?
Consistantly 30 - 38 during a launch.
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Old 06-17-2009, 08:15 AM   #128
autopilotman
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when i use the mercury and gemini pads by kev shanow
Launch Pad 5 High Detail

Launch Complex 14

Launch Complex 19 High Detail.


i get this
how do i fix it?
Attached Thumbnails
orbiter 2009-04-14 16-34-16-82.jpg  
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Old 06-17-2009, 08:25 AM   #129
Quick_Nick
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I don't see the problem...
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Old 06-17-2009, 09:45 AM   #130
autopilotman
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the black part near florida is the problem
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Old 06-17-2009, 03:00 PM   #131
Donamy
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Make the config number smaller so you don't see the Hi-res texture from space.
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Old 06-17-2009, 09:19 PM   #132
autopilotman
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where is the config number?
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Old 06-17-2009, 09:41 PM   #133
Star Voyager
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Good morning gentlemen,
For Mr. Autopilotman, I too had this problem. The best results I have recieved is going into the .cfg of your Cape Canaveral for Mr. Kev33's pads and replace the surface tiles with your default Cape Canaveral. If you can't open it, open with notepad.
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Old 06-17-2009, 11:48 PM   #134
Saturn V
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IIRC, the issue isn't Kev's pads, it's the transparency along the coast in the way the KSC tiles are implemented in his cfg file.

When I upload the new LC 14/19 pads, I'll be uploading a new set of Sol cfg files that corrects this issue. I forget exactly how I blended the surface tiles, but mine runs thus:



Be aware however that the positioning of the upgraded pads is dependant on your using Kukanotas' Hi-Res KSC tileset. Though since the pads are configured as a spacecraft, you can move them with the scenario editor, but this means you will need to edit the "system" line in the scenario file as well as configuring the corresponding Sol system of your choice to run the new pads.

Last edited by Saturn V; 06-18-2009 at 12:00 AM.
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Old 06-19-2009, 06:42 AM   #135
autopilotman
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are you going to make a config for use with the defult KSC tile as well?
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