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#181 |
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Enthusiast !
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Good! Then I can fix and match them to the rocket as needed just by changing the DDS files
. Step one is ongoing and is getting the general look of the rocket right. Step two will be to adding the small details, like logos, numbering, etc. |
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#182 |
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C++ developer in the mix
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It should be up on O-H in a bit.
---------- Post added at 09:49 AM ---------- Previous post was at 09:45 AM ---------- Keep in mind that it still needs to be adjusted like 4throck said. ---------- Post added at 10:06 AM ---------- Previous post was at 09:49 AM ---------- It is now updated. |
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#183 |
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Failed Addon Developer
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Last edited by Star Voyager; 07-06-2009 at 12:01 AM. |
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#184 |
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C++ developer in the mix
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Read the post above yours.
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#185 |
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Failed Addon Developer
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Yes I saw that, that's why I changed the post to "I see what you mean". But thanks for the heads-up.
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#186 |
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C++ developer in the mix
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It looks as is it is upside sown though.
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#187 |
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Failed Addon Developer
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Some parts of it, yes.
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#188 |
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C++ developer in the mix
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I'll see if I can invert it.
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#189 |
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Failed Addon Developer
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Okay, I'll be waiting...
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#190 |
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Enthusiast !
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Quote:
. It just the way it is with Orbiter.
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#191 |
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C++ developer in the mix
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Fixed the inversion.
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#192 |
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Failed Addon Developer
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I still don't think it's fixed. Here are some pictures:
Attachment 2900 Attachment 2901 Here is are some real pictrures: ![]()
Last edited by Star Voyager; 07-06-2009 at 12:01 AM. |
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#193 |
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C++ developer in the mix
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I hope 4throck can fix this because he is the one who is better at texturing. I inverted the bmp. file and on the most part it was fixed except for this.
---------- Post added at 11:51 AM ---------- Previous post was at 11:46 AM ---------- I'm still looking for the GIMP dds. plug in though and I can't find it. ---------- Post added at 12:44 PM ---------- Previous post was at 11:51 AM ---------- The guidance files are updated. Instead of the unrealistic launch from east to west I changed some of them to west to east. ---------- Post added at 02:37 PM ---------- Previous post was at 12:44 PM ---------- After the textures are corrected we will start on the Atlas B. |
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#194 |
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Failed Addon Developer
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Okay, good to know. But I think you should take that break you were looking for after A and before B. Is that okay with you?
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#195 |
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C++ developer in the mix
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Yeah. Developing is kind of addicting.
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