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Old 06-30-2009, 02:39 PM   #181
4throck
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Good! Then I can fix and match them to the rocket as needed just by changing the DDS files .
Step one is ongoing and is getting the general look of the rocket right.
Step two will be to adding the small details, like logos, numbering, etc.
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Old 06-30-2009, 03:06 PM   #182
MJR
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It should be up on O-H in a bit.

---------- Post added at 09:49 AM ---------- Previous post was at 09:45 AM ----------

Keep in mind that it still needs to be adjusted like 4throck said.

---------- Post added at 10:06 AM ---------- Previous post was at 09:49 AM ----------

It is now updated.
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Old 06-30-2009, 03:26 PM   #183
Star Voyager
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Okay, I see what you mean. Is this it?:

Attachment 2897

Last edited by Star Voyager; 07-06-2009 at 12:01 AM.
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Old 06-30-2009, 03:26 PM   #184
MJR
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Read the post above yours.
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Old 06-30-2009, 03:29 PM   #185
Star Voyager
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Yes I saw that, that's why I changed the post to "I see what you mean". But thanks for the heads-up.
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Old 06-30-2009, 03:38 PM   #186
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It looks as is it is upside sown though.
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Old 06-30-2009, 03:40 PM   #187
Star Voyager
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Some parts of it, yes.
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Old 06-30-2009, 03:47 PM   #188
MJR
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I'll see if I can invert it.
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Old 06-30-2009, 03:48 PM   #189
Star Voyager
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Okay, I'll be waiting...
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Old 06-30-2009, 04:16 PM   #190
4throck
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Quote:
Originally Posted by MJR View Post
 I'll see if I can invert it.
You need to invert vertically (mirror) the UV maps on the mesh... or simply invert the DDS files themselves . It just the way it is with Orbiter.
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Old 06-30-2009, 04:16 PM   #191
MJR
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Fixed the inversion.
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Old 06-30-2009, 04:35 PM   #192
Star Voyager
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I still don't think it's fixed. Here are some pictures:

Attachment 2900

Attachment 2901

Here is are some real pictrures:




Last edited by Star Voyager; 07-06-2009 at 12:01 AM.
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Old 06-30-2009, 07:37 PM   #193
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I hope 4throck can fix this because he is the one who is better at texturing. I inverted the bmp. file and on the most part it was fixed except for this.

---------- Post added at 11:51 AM ---------- Previous post was at 11:46 AM ----------

I'm still looking for the GIMP dds. plug in though and I can't find it.

---------- Post added at 12:44 PM ---------- Previous post was at 11:51 AM ----------

The guidance files are updated. Instead of the unrealistic launch from east to west I changed some of them to west to east.

---------- Post added at 02:37 PM ---------- Previous post was at 12:44 PM ----------

After the textures are corrected we will start on the Atlas B.
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Old 06-30-2009, 07:49 PM   #194
Star Voyager
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Okay, good to know. But I think you should take that break you were looking for after A and before B. Is that okay with you?
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Old 06-30-2009, 07:50 PM   #195
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Yeah. Developing is kind of addicting.
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