Hello,
I want to update UCSO touchdown points to Orbiter 2016, as it currently uses Orbiter 2010 touchdown points copied from UCGO. The cargo is basically a cube, whose size is 1.3M as UCGO.
I've tried to use this code below, but it didn't work (the cargo sank into the ground):
The coordinates are taken from Blender and converted to Orbiter coordinates. They are the 4 edges coordinates of the top face and bottom face. Why this doesn't make a cube?
Also, what stiffness and damping values should I use?
Top:
Bottom:
I want to update UCSO touchdown points to Orbiter 2016, as it currently uses Orbiter 2010 touchdown points copied from UCGO. The cargo is basically a cube, whose size is 1.3M as UCGO.
I've tried to use this code below, but it didn't work (the cargo sank into the ground):
Code:
double x_target = -0.5;
double stiffness = (-1) * (GetMass() * 9.80655) / (3 * x_target);
double damping = 0.9 * (2 * sqrt(GetMass() * stiffness));
static TOUCHDOWNVTX tdvtx[8] = {
{{ 0.65, -0.65, -0.65 }, stiffness, damping, 0.5, 0.005},
{{ 0.65, -0.65, 0.65 }, stiffness, damping, 0.5, 0.005},
{{ -0.65, -0.65, 0.65 }, stiffness, damping, 0.5, 0.005},
{{ -0.65, -0.65, -0.65 }, stiffness, damping, 0.5, 0.005},
{{ 0.65, 0.65, -0.65 }, stiffness, damping, 0.5, 0.005},
{{ 0.65, 0.65, 0.65 }, stiffness, damping, 0.5, 0.005},
{{ -0.65, 0.65, 0.65 }, stiffness, damping, 0.5, 0.005},
{{ -0.65, 0.65, -0.65 }, stiffness, damping, 0.5, 0.005}
};
SetTouchdownPoints(tdvtx, 8);
The coordinates are taken from Blender and converted to Orbiter coordinates. They are the 4 edges coordinates of the top face and bottom face. Why this doesn't make a cube?
Also, what stiffness and damping values should I use?
Top:
Bottom:
Last edited: