Thank you very muchThis thread has the answers you're looking for, if you're using OpenOrbiter: https://www.orbiter-forum.com/threads/d3d9client-semi-native-orbiter-test-build.40102/#post-5861
Thank you very much
Okay so I guess I can make a copy of both gcCoreAPI and drawApi and rename them as gcAPI and Sketchpad2, right?
Hey, just asking. But why all this fuss for others right? Can somebody post a compiles SSU 5.0 in this forum so others can easily use it?This thread has the answers you're looking for, if you're using OpenOrbiter: https://www.orbiter-forum.com/threads/d3d9client-semi-native-orbiter-test-build.40102/#post-586166
Here you go, just extract the contents into a clean Orbiter 2016 (not a BETA installation!): https://www.dropbox.com/s/ydz8e11qrntvmfj/SSU_v5.0rALPHA.zip?dl=0Hey, just asking. But why all this fuss for others right? Can somebody post a compiles SSU 5.0 in this forum so others can easily use it?
Thanks again
Yes, I'm following them myself but since this is a new D3D9, I ran into some problems, the very same I asked the original question aboutAny problem following the instructions in my tutorial here: https://www.orbiter-forum.com/threa...date-ssu-installation-for-orbiter-2016.27769/ ?
I have verified these steps myself several times and they're sound and works. End up with a fully functioning SSU setup every time.
Wow. Thank youHere you go, just extract the contents into a clean Orbiter 2016 (not a BETA installation!): https://www.dropbox.com/s/ydz8e11qrntvmfj/SSU_v5.0rALPHA.zip?dl=0
It is possible that SSU needs to be updated to work with the new OpenOrbiter/D3D9Client, the latest revision is for Orbiter 2016.Yes, I'm following them myself but since this is a new D3D9, I ran into some problems, the very same I asked the original question about