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Close up of the hull after adjusting both the height of the normal map as well as the intensity of the specular reflection property in the material
n122vu
Jun 11, 2012
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Improvement of the normal maps and specular properties of the materials has yielded a much more realistic look.
n122vu
Jun 11, 2012
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Reworking the Normal Map Textures on the entire vessel, nose to tail, as well as the specular reflection properties of the materials. Here, a Deltagl
n122vu
Jun 9, 2012
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As suggested, adjusted height/scale of the normal maps for the front shields and side hull to better match the look from the series.
n122vu
Jan 22, 2012
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Panel.dds never looked so good!
n122vu
Jan 19, 2012
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Continuing to tweak the normal maps. Used a different filter that resulted in a slightly lower, less-intense map.
n122vu
Jan 19, 2012
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Requested by jedidia, I added normal maps to the hull textures for use in the D3D9 client (a big thanks to him for the suggestion). I have to say, I'
n122vu
Jan 17, 2012
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Work has begun on visual improvements to the mesh. Engine exterior material properties have been edited to make them look more dark. The same has be
n122vu
Jan 14, 2012
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Agamemnon - Development Screenshots
8
n122vu
Jan 14, 2012
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Album information
Album owner
n122vu
Date created
Jan 14, 2012
Item count
8
View count
300
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n122vu
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