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Shall we step outside?
george7378
May 7, 2013
0
0
Kickin' up some dust...
george7378
May 7, 2013
0
0
A demo of normal mapping - the flat surface appears with high-detail relief with no extra vertices. The HUD is there too.
george7378
May 5, 2013
0
0
Multitexturing of terrain based on distance to camera, shadow mapping, normal mapping, specular lighting - all achieved via HLSL shaders.
george7378
May 5, 2013
0
0
Multitexturing of terrain based on distance to camera, shadow mapping, normal mapping, specular lighting - all achieved via HLSL shaders.
george7378
May 5, 2013
0
0
G
LEM 3D
5
george7378
May 5, 2013
A personal project - to make a 3D lunar landing sim!
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Album information
Album owner
george7378
Date created
May 5, 2013
Item count
5
View count
282
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0
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george7378
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