I reviewed my files, and I'm sad to say my "Eru Update" turns out to just be a texture file for Santis. Granted, Santis is the root world in this system and the most earth like, but I was still hoping I'd done some more. This stuff is from a few years ago. I'll release the santis texture as a...
I made a whole new set of Textures for the Eru system a while back but I don't think i ever released them. This happens sometimes when I get distracted during the debugging process. Mostly the textures just change the terrestrial worlds to look far more natural.
Here's a link to the original...
I looked at the page you mentioned and I could be wrong but I think the Attref lines only define where the thrusters appear, not where their actual thrust is coming from. I believe that orbiter always assumes that thrusters are one meter from the CG for the purposes of force application.
I love Orbiter, and have been using it since 2001 (back when the DG looked like a big red blob). While lots of changes have been made to make Orbiter a much better simulator I feel that one important point has been over looked.
When you set how strong the RCS thrusters are on a ship Orbiter...
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