Recent content by Artlav

  1. Artlav

    Project MoonBaseAlpha for 2016

    modv is the length of a vector. Something like double modv(VECTOR3 v){return sqrt(v.x*v.x+v.y*v.y+v.z*v.z);} grhook was a module for hooking into DX7 calls from 2010 or so. It is long dead and needs to be replaced. That was responsible for getting a surface to draw the interface on. Modern...
  2. Artlav

    Project MoonBaseAlpha for 2016

    Not really? These are just some definitions that are tied into a bunch of stuff that no longer works.
  3. Artlav

    Project MoonBaseAlpha for 2016

    Oh, nvm. Here it is - https://orbides.org/orbf/displacement_booths_src.zip
  4. Artlav

    Project MoonBaseAlpha for 2016

    Sorry, it's been about a decade since i last made anything for Orbiter, and i'm no longer set up for it (or have much of a clue). Usually i just release the source code when asked about it, but in this case i can't seem to find it. From what i remember it was a really simple piece of code, so...
  5. Artlav

    Linux playground

    Hm. If i'm getting the conversation correctly, you are mixing two things. On the level of graphics client, it's literally setting up the model matrix to be mirrored on Z axis. Nothing else (give or take some normal/tangent shenanigans). On the level of add-ons, modules, physics, it's "rewrite...
  6. Artlav

    News Chandrayaan-3

    30 minutes till landing.
  7. Artlav

    Announcement Upcoming changes and improvements to Orbiter Forum

    Speaking of OHM, i don't seem to be able to find where the comments went, or any mention of them disappearing in the state of OHM thread. In the old days there were comments and reviews on OHM, then later there were links to discussion threads on OF instead. Neither of them are appear to be in...
  8. Artlav

    Discussion Videnie orbit drawing 1.0

    Videine worked by hooking DX7 calls, so it's fundamentally incompatible with any other graphics client.
  9. Artlav

    Include Artlav's Autotime in future OpenOrbiter release

    I sure don't mind. And the whole thing was like 50 lines of code - shouldn't be too hard to recreate or incorporate. //############################################################################// #define STRICT #define ORBITER_MODULE #include "orbitersdk.h" double max_accel...
  10. Artlav

    Orbiter is now open source

    Oh? Did Apple balk in to the demand and decided to support Vulkan on their M1 machines?
  11. Artlav

    Orbiter is now open source

    That's one hell of a Tuesday. Looks like i picked the wrong decade to quit Orbiter. :) Thank you Martin for keeping this gem going for all this time, it definitely shaped my life and interests from the early years. And it's good to see this community so revitalized.
  12. Artlav

    Humor Random Comments Thread

    I wonder how wise is it to keep working at a company that never expected someone to work for it for more than 10 years.
  13. Artlav

    Humor Random Comments Thread

    Sounds perfectly reasonable - "the government stopped following my orders, time to replace it. Now, what type is trendy these days..."
  14. Artlav

    Humor Random Comments Thread

    Quiet? Every tech advertisement channel have been talking about it and how it's no different from WinX.
  15. Artlav

    Humor Random Comments Thread

    I mean, cutting a high voltage cable safely is fairly straightforward, criminals dumb enough to get it wrong tend to die out quickly and the survivors are a little bit smarter every time.
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