Now we're looking like something! I am re-creating the STS-120 mission. Going to program the Stations arm to grab it out of the bay and stick it to the port side of Unity. I can't say enough good things about SSU, just an amazing piece of art! Thanks again fellas :cheers:
Got it. The file with the gear on it. Thank you very much for your help. Much appreciated! Will post a shot when I get it right :thumbup:
[CHILD_ATTACH_0]
NAME="Fore"
POS=(0,0.1,1.9)
DIR=(0,-1,0)
ROT=(0,0,1) <----
LOOSE=0
RANGE=1
I managed to attach it to the number 6 attachment point, but it is buried in the bottom of the payload bay. I read this in the manual but not sure what the "keel pin" is referring to.
"Attachments 5 thru 11 are located just
below the payload bay liner, so to have a correct vertical
positioning...
Not sure how to attach and detach a satellite or vessel. There is a scn... "Scenarios/Space Shuttle Ultra/Testing scenarios/Payload Latch Test" which starts you out in orbit with the Leonardo MPLM attached to the Shuttle RMS.
Does anyone know how to attach the Harmony:Spacecraft/Spacecraft3...
Hi DaveS, thanks for the reply. I did reset MM202 by going back to MM201 then back, just as I had done between the 2 plane change burns. This is what has me puzzled. I have checked and re-checked all switch positions (ADI Attitude to INRTL, Dap to Auto/Pri/ etc.)
---------- Post added at 10:22...
Hi folks. Not sure if this is the proper place to be posting SSU help questions. If not, please pardon me and point me to the appropriate thread. I am using SSU 4.2 in orbiter 2010 p-1 D3D9 client. OMS2 burn in OPS 105 and 2 OMS plane change burns in OPS 202 go off without a hitch. When I am...
Maybe these include the exterior (/config/Base) Not sure. Yeah, I can send you the scenario file as well.
; === List of generic textures ===
BEGIN_TEXTURES
Fcd01
Fcd02
Fcd03
Fcd04
Fcd05
Fcd06
Fcd07
Fcd08
Fcd09
Fcd10
Fcd11
Fcd12
Fcd13
Fcd15
Fcd15_n
Fcd17
Fcd17_n
Fcd18
Fcd18_n
Fcd19
Fcd19_n...
Add these sections to your /config/Base.cfg file:
; === Generic surface base resources
; === List of generic object meshes ===
BEGIN_MESHES
XR_Facility\XR_Facility_Top
XR_Facility\XR_Facility_Inner_Top
XR_Facility\XR_Facility_Inner_Wall
XR_Facility\XR_Facility_Floor...
Hi Owenmck.
The base in the screenshot on the add-on page is my creation by editing the scenario file for the moon base UMMU 2.0 Demo.
Add this section to your /scenario file:
XR_Hanger_001:XR_Facility
STATUS Landed Moon
POS 33.4173809 5.1248577
HEADING 60.00
AFCMODE 7
NAVFREQ 0 0...
ENV-Earth Environment Module v1.0
Unpacks with UMmu 2.0 and 3.0
Orbiter version:Created and tested in Orbiter 2010 P1 D3D9 client
The ENV offers a breathable module to recharge your UMmu.
Features included so far:- lightly tinted glass dome (blue)- artificial turf floor- seating area in the...