Recent content by DaveS

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    Updates Boeing's CST-100 Starliner

    Centaur LOX Fill/Drain valve is the valve in question that caused tonight's scrub. Also sounds like they're troubleshooting an SRB Safe&Arm device issue as well.
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    Updates Boeing's CST-100 Starliner

    Centaur LOX valve anomaly is the cause of the scrub. This was an issue that was worked earlier in the count but apparently not solved and they may have to roll back to VIF if hardware changeout is required (no vehicle access at the pad, any hands on troubleshooting always requires roll back to...
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    Updates Boeing's CST-100 Starliner

    SCRUB!
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    Updates Boeing's CST-100 Starliner

    Launch vehicle tanking is now underway at SLC-41:
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    Updates Boeing's CST-100 Starliner

    Actually, 4:31 am CEST. EDT is CEST-6 so 10:34 pm EDT translates into 4:31 am CEST the next day, in this case May 7.
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    General Question Hey all, back into orbiter and have a question

    The shuttle is way more complex than any aircraft conceived before and since. Flight crew members usually spend their preflight training time 2/3rds studying and 1/3rd doing simulations (Mission Specialists (career NASA civilian astronauts) either in the Fixed or Motion Base Simulators if...
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    General Question Hey all, back into orbiter and have a question

    Here you go while the Internet Archive is offline: https://www.dropbox.com/sh/eh1ru2yogbrupp7/AACuqOznifgHEok1CGrw1lnZa?dl=0
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    General Question Hey all, back into orbiter and have a question

    Also, this page holds the actual system workbooks that you might want to look over once you are done with the SCOM (they're down at the bottom of the page): https://web.archive.org/web/20201112001902/https://www.nasa.gov/centers/johnson/news/flightdatafiles/index.html
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    General Question Hey all, back into orbiter and have a question

    This is the document you want to read before doing anything in SSV: https://web.archive.org/web/20200602222650/https://www.nasa.gov/centers/johnson/pdf/390651main_shuttle_crew_operations_manual.pdf
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    General Question Hey all, back into orbiter and have a question

    Extra>Instruments and panels>MFD parameter configuration>MFD texture size: Virtual Cockpits>512x512
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    Problem Orbiter won't run?

    This is not entirely accurate. Orbiter_NG uses no graphics client by default, which is why it has the suffix "_NG" which is short for "No Graphics". It can make use of any graphics client, it's just that D3D9Client is the only one available.
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    Discussion Returning Yes or No

    Not really. There have been a couple of attempts at Virtual Space Agencies (VSAs) through out the years but they all eventually folded. It's because Orbiter isn't really geared at multi-crew member operations. There is a couple of multi-player add-ons however but these are more geared at...
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    Orbiter 2024 Launch readiness

    No. UMMU needs to be recompiled to work with Open Orbiter AKA Orbiter 2024.
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    New Release D3D9Client Development

    The moon isn't visible in front of the sun during an eclipse (this is of tomorrow's eclipse as seen from San Antonio, Texas):
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    New Release D3D9Client Development

    @jarmonik Could you include a section on *.flt files in the OpenOrbiter D3D9Client manual?
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