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dbeachy1's latest activity
dbeachy1
reacted to
jarmonik's post
in the thread
New Release
D3D9Client Development
with
Like
.
Almost there, latest VC rendering experiments could ALMOST get the job done. Interior parts of the Payload bay should be a separate mesh...
Feb 22, 2024
dbeachy1
reacted to
jarmonik's post
in the thread
Post 2024 API Cleanup Plan
with
Like
.
It would be possible to improve the sun rendering but it would require an artist to create sun surface textures and there's also the...
Feb 22, 2024
dbeachy1
reacted to
Urwumpe's post
in the thread
Post 2024 API Cleanup Plan
with
Like
.
Don't worry, I only do that at night.
Feb 22, 2024
dbeachy1
reacted to
jarmonik's post
in the thread
Post 2024 API Cleanup Plan
with
Like
.
Here's my current API cleanup plan: Removal of the DirectX7 based renderer and DX7 compatibility requirements. Those very awkward mesh...
Feb 22, 2024
dbeachy1
reacted to
Xyon's post
in the thread
Announcement
Donation target adjusted
with
Like
.
A small update to this; you might notice the donation target has suddenly tripled! Our costs haven't changed (much) since we increased...
Feb 18, 2024
dbeachy1
reacted to
Oldsalter's post
in the thread
Oldsalter looking for approval
with
Like
.
Will do thanks for your efforts...Oldsalter.
Feb 15, 2024
dbeachy1
reacted to
Xyon's post
in the thread
Oldsalter looking for approval
with
Like
.
Yeah, the issue your facing here is the one noted in that support thread. Though the message says it's probably about your post count...
Feb 15, 2024
dbeachy1
reacted to
n72.75's post
in the thread
Software
Trying to use Mesh Wizard (how to register *.ocx on Windows 10)
with
Like
.
I would not recommend downloading random dlls off the internet and installing them, or things that mess with your registry.
Feb 14, 2024
dbeachy1
commented on
Oldsalter
's profile post.
Hello! Yes, we did see your donation go through, thank you! There is usually a delay before the donation shows up in the donation info...
Feb 9, 2024
dbeachy1
replied to the thread
Adding XRsound to a new vessel
.
That won't work because the animation IDs are vessel-specific. This is why it's vital to follow all the steps detailed in the XRSound...
Feb 5, 2024
dbeachy1
replied to the thread
Adding XRsound to a new vessel
.
Two points about this: first, regarding the configuration files approach, something is different between your vessel's XRSound...
Feb 5, 2024
dbeachy1
replied to the thread
OHM
XRSound
.
O-F Staff Note: Help request posts for a new vessel were moved to a new thread since it's not an issue with XRSound.
Feb 5, 2024
dbeachy1
reacted to
Chandernagor's post
in the thread
Tell us about yourself!
with
Like
.
Hi everyone ! Greetings from France ! I was a big player of Orbiter 2010 when I was a teenager in the 2010s, and now I get back to the...
Jan 24, 2024
dbeachy1
reacted to
Artlav's post
in the thread
Project
MoonBaseAlpha for 2016
with
Like
.
Oh, nvm. Here it is - https://orbides.org/orbf/displacement_booths_src.zip
Jan 23, 2024
dbeachy1
reacted to
n72.75's post
in the thread
XR2 Ravenstar 3d Model
with
Like
.
https://www.orbiter-forum.com/threads/vc-panel-development.41227/post-609252 The XR2 mesh is not open source. The site you linked has...
Jan 3, 2024
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