Recent content by dgatsoulis

  1. dgatsoulis

    Project XR2 Crew swap

    The script runs in a continuous loop, so what you see in the LuaConsole is normal. Please take a screenshot showing the pilot and copilot from an external view. That is not correct. You should only need this https://www.mediafire.com/file/96s4c2ga78ryong/CrewSwap_v08.zip/file (posted on post...
  2. dgatsoulis

    Project XR2 Crew swap

    Please do the following: 1.Activate LuaConsole in the modules tab. 2.Run the default scenario that comes with the Ravenstar: XR2 Ravenstar\1-Ready for takeoff to ISS 3.From the top menu bar click on functions and open the Lua console window 4.Type: run('crewmfd') in the console window...
  3. dgatsoulis

    Project XR2 Crew swap

    They have been in the addon since the previous version. There are 42 different crew members that you can choose from, fictional and RL. If you want to run the script in a scenario other than the provided ones, you have the following options: 1. Edit your scenario file and enter the line...
  4. dgatsoulis

    Project XR2 Crew swap

    Here is the download link for the latest version: https://www.mediafire.com/file/96s4c2ga78ryong/CrewSwap_v08.zip/file I think I've packed everything correctly. Please read the Doc\CrewSwap Readme.txt file for prerequisites/instructions/keys/etc. The source code for the various vessels is in the...
  5. dgatsoulis

    Project XR2 Crew swap

    Hi John, thanks for watching the vid. Yes the source code is available. For now it's an "XR2 Crew & Cargo" addon, but it can definitely be upscaled. The XR2 side is handled by a lua script, but the cargos and mmus have their own dlls. I will have time to pack up everything somewhere in the next...
  6. dgatsoulis

    Surface Base New Rome

    No it won't break your Orbiter 2016 installation. I haven't used it lately but IIRC it works as a base, without the extra UCGO stuff. The visuals aren't too good either because the ground blending wasn't made for Orbiter 2016. My recommendation is to download it and then delete the...
  7. dgatsoulis

    Surface Base New Rome

    The reason you need to install Orcus Patera is for New Rome to be able to use the meshes and textures (together with some that I've created). New Rome isn't anywhere near Orcus Patera on Mars. You can delete Orcus Patera cfg file from Config\Mars\Base\ (or keep it, it's up to you).
  8. dgatsoulis

    Surface Base New Rome

    No, it doesn't make Orcus Patera compatible with Orbiter 2016. New Rome is a base for Orbiter 2016 that uses assets (meshes and textures) from the 2010 Orcus Patera addon. If you follow predattak's instructions from post #12, you will get the result shown in the pics.
  9. dgatsoulis

    Project XR2 Crew swap

    No, I am not accessing the XR2's dll in any way. I am using a lua script which is external, so I am limited by the lua API. One thing you can do is open the Config\XR2RavenstarPrefs.cfg file, scroll down to the line "DefaultCrewComplement = 14" and change it to a value you want. Edit: Nah...
  10. dgatsoulis

    Project XR2 Crew swap

    Patch for v07 attached here: -Fixed: mmu hud showing grey square when hud was deactivated. -Added: Ability to EVA all crew in space. (buggy because of the position "jump" bug). No CTDs but the position of the XR2 changes slightly after each EVA. Still fun though. -Changed: Hud text placement...
  11. dgatsoulis

    Project XR2 Crew swap

    The egress is handled by the XR2 via lua, but the ingress is handled by the mmu via the dll. It's not impossible to add an option in lua to "pick up all in range", but it would complicate things. I'll see what I can do. I was thinking about adding an "EVA all" option when in space, so I'll try...
  12. dgatsoulis

    Project XR2 Crew swap

    Before I go, here is a quick fix for the grey square showing up the the VC hud is not activated. Open the Meshes\CrewMFD\EVA\female_vc.msh file with a text editor. Scroll all the way down to find the lines: LABEL HUD MATERIAL 0 TEXTURE 0 FLAG 0 Change the FLAG line to LABEL HUD MATERIAL 0...
  13. dgatsoulis

    Project XR2 Crew swap

    Thanks for the quick tests. It's getting a bit late here so I'll call it a night. Tomorrow I'll post a patch for the mmu, moving the O2 and speed info on the top left and right, though I think it might be a different problem. In the mean time, (if you have the time of course), try some of the...
  14. dgatsoulis

    Project XR2 Crew swap

    The one with the propelant info and MFD buttons is the generic VC view and it looks the same as mine. The other one is the VC that loads the mesh that I created. The oxygen and speed info should be visible neat the bottom. Try zooming out a liittle with X. Also, which D3D9 client version are you...
  15. dgatsoulis

    Project XR2 Crew swap

    In all the years I've been using Orbiter, I've never activated TrackIR. I don't think that it could be causing this, but it's worth a shot to disable it and see if the problem persists.
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