Have you seen the new reentry effects of version 0.19? Really nice!!!
and here
http://www.youtube.com/watch?feature=player_detailpage&v=_cWZbRo7oXg#t=1489s :link:
at 24:50
Effects change according to ship shape and velocity vector real time...
Can we make anything like this using D3D9...
Nop the radio like thing is the mode c transponder. For the airspeed indicator i have to say its an standby gauge so its only for reference.... The aircraft have glass cockpit instruments... I can see some Garmin avionics .... I think its only for training.. The wings design provide good...
Hello thijsgalen :welcome: to the forums!
You can do that by simulating mouse clicks.... I dont know exactly how you can do that but after simulating the mouse click you can assign the key to a real switch with a USB joystik card and its really easy and cheap :thumbup:
For my laptop with 1366x768 full screen D3D9 70-80 LEO and drops to 55 for something big like pictown (ultra high town setting) In deep space i have something like 150-190fps
120m/s autothrottle after v1 and climb 20deg until gear is up... then 60-70deg full power until 25-30k and scram ready speed...
Even 120m/s (233knots) is too much for a single tyre gear system... The only commercial aircraft i know that can safely rotate close to that speed is the Concorde...
In real life even airliners have SAT and TAT indications in cockpit.
For a fighter aircraft after each supersonic flight excessive visual inspection needed and the aircraft is not allowed to pass Mach one many times over a short period of time... One F16 pilot told me that the wings leading edge...