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jarmonik's latest activity
J
jarmonik
reacted to
GLS's post
in the thread
Orbiter 2024 Launch readiness
with
Like
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That is the doxygen-generated pdf, and that should "just" be pointing doxygen to the source files (easy), and have the code documented...
Mar 30, 2024
J
jarmonik
replied to the thread
Orbiter 2024 Launch readiness
.
There is a new Pull Request about the SDK sample programs. I created a cmake scripts those can be used to create a Visual Studio...
Mar 30, 2024
J
jarmonik
replied to the thread
SDK Question
Advice for Printing a Vessel's Name on Exterior?
.
There are a few ways to do mirror image. I haven't tested this but should work in D3D9/OpenOrbiter. Could work in Orbiter2016 but...
Mar 30, 2024
J
jarmonik
replied to the thread
Orbiter 2024 Launch readiness
.
Yes
Mar 27, 2024
J
jarmonik
replied to the thread
Orbiter 2024 Launch readiness
.
This is fixed in a coming PR. This should be fixed in a coming PR.
Mar 27, 2024
J
jarmonik
reacted to
patio's post
in the thread
Orbiter 2024 Launch readiness
with
Like
.
I just tested to add a separate loop for markers and it solves all the problems while (RenderMarkerList.empty() == false) {...
Mar 27, 2024
J
jarmonik
replied to the thread
Orbiter 2024 Launch readiness
.
Not the same but something is wrong in there, I can see a major difference, Thanks. Will look into it...
Mar 26, 2024
J
jarmonik
replied to the thread
Orbiter 2024 Launch readiness
.
So far. I haven't been able to reproduce the problem with stock vessels.
Mar 26, 2024
J
jarmonik
replied to the thread
Problem
D3D9 for Orbiter 2010 is Not Working
.
There is yet an other problem that at-least DX12 device can't be created in DllMain(), which is unfortunately used for device creation...
Mar 25, 2024
J
jarmonik
reacted to
patio's post
in the thread
Orbiter 2024 Launch readiness
with
Like
.
I tried to add the following test and it solves the performance problem if (reqlvl>= (qlvl + 4))...
Mar 25, 2024
J
jarmonik
replied to the thread
Orbiter 2024 Launch readiness
.
Yes, of course, if the requested level is not the highest existing level then that would have caused the code to fail. How could I...
Mar 25, 2024
J
jarmonik
replied to the thread
Orbiter 2024 Launch readiness
.
Can't you just flatten the main elevation under the launchpad ? (in the furute) 1. We have Elev.tree 2. which is overridden by /Elev/...
Mar 25, 2024
J
jarmonik
replied to the thread
Orbiter 2024 Launch readiness
.
I have been watching the code trying to find the problem but no much so-far. In a cache, Elev_mod information is applied to a main tile...
Mar 25, 2024
J
jarmonik
reacted to
GLS's post
in the thread
Orbiter 2024 Launch readiness
with
Like
.
I think we need something like a "tile modification tree" structure in the tile folders, so there is the capability to have multiple...
Mar 25, 2024
J
jarmonik
replied to the thread
Problem
D3D9 for Orbiter 2010 is Not Working
.
Intel has dropped D3D9 support for Iris Xe Graphics chips, so, no more native DX9 there. Download DXVK...
Mar 25, 2024
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