Recent content by jarmonik

  1. J

    Orbiter 2024 Launch readiness

    Anyone willing to do that ?
  2. J

    Launch News Delta IV Heavy with NROL-70 [Last Delta IV Heavy, Last Delta IV, Last Delta]

    It's great to see that the last flight of Delta IV Heavy was a success. Good way to retire a launcher.
  3. J

    New Release D3D9Client Development

    Viewing an eclipse within an atmosphere is not yet supported. Currently eclipses can be viewed only from space.
  4. J

    API Question Help redrawing virtual cockpit displays in D3D9

    Yeah, I suppose so. The problem is that Orbiter is still officially using DirectX 7 and the sample programs must work with it. After Orbiter 2024 DX7 will be removed and the vessels updated. Also it's problematic because Orbiter 2016 doesn't have full D3D9 support. So, I guess any method that...
  5. J

    API Question Help redrawing virtual cockpit displays in D3D9

    Just to remind you that oapiGetDC() is very much obsolete, it's likely that there's no support for it after Orbiter 2024. So, HDC stuff shouldn't be used for a new add-ons.
  6. J

    New Release D3D9Client Development

    Most likely some oapi_ call that has width and height input parameters. (uninitialized)
  7. J

    New Release D3D9Client Development

    I don't remember the story behind those errors but you can ignore them. I will try to solve it during the coming API cleanup.
  8. J

    New Release D3D9Client Development

    I can't find this error from D3D9Client. Have you replaced the D3D9Client that comes with OpenOrbiter with an older one ? If yes, then that's not going to work.
  9. J

    Orbiter 2024 Launch readiness

    Graphics updates are planned for the default vessels after removal of DirectX 7 dependency. Which should happen soon after Orbiter 2024 launch. It would be great the have better meshes and textures. Also the ISS would need an update, there are some high poly ISS add-ons but they are way too...
  10. J

    Orbiter 2024 Launch readiness

    There's been some clean-ups in a Surface API and it may effect to some add-ons if something's done very incorrectly. Is there anything in D3D9ClientLog.html with debug level 2 ? I have no idea what's going on with the scenario editor. To look into the problems I would need binaries and source...
  11. J

    Orbiter 2024 Launch readiness

    Yeah, probably. The error also appears on /Deltaglider/Help/CMakeList.txt and many more... After reverting the root CMakeList.txt to e7477e610ff74ec5b80092437554f52b31b1f416 (Dated late 2022) it started to work. So, the problem is due to more resent modifications likely 05/02/2023, I don't know...
  12. J

    Orbiter 2024 Launch readiness

    When trying to build the documentation, this error repeats a lot: CMake Error at Src/Module/LuaScript/LuaInterpreter/CMakeLists.txt:44 (add_custom_command): Error evaluating generator expression: $<TARGET_FILE:lua::exe> No target "lua::exe" What is this syntax supposed to mean...
  13. J

    Orbiter 2024 Launch readiness

    There is a new Pull Request about the SDK sample programs. I created a cmake scripts those can be used to create a Visual Studio solution and project files. Simple documentation included about how to do that. There is a small problem that cmake fails because lacking of debug libraries. Right now...
  14. J

    SDK Question Advice for Printing a Vessel's Name on Exterior?

    There are a few ways to do mirror image. I haven't tested this but should work in D3D9/OpenOrbiter. Could work in Orbiter2016 but requires a use of Sketchpad2.h and casting to Sketchpad3 via Sketchpad3 *pSkp3 = (Sketchpad3 *)pSkp; FMATRIX4 mW = pSkp->GetWorldTransform(); mW.m11 = -1.0f; //...
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