Recent content by jimd

  1. J

    C++ Question Is it possible for a Mesh to be a Resource

    Guys, I am currently working with Chuck Tetakel on writing a .dll for his fabulous model of Dream Chaser. We have been discussing the possibility of somehow allowing a mesh to become a resource embedded in the .dll. I fully realize that this is not the ordinary or maybe even easy way to do...
  2. J

    Question Improved framerates with CrossfireX

    My motherboard supports CrossfireX and I have been thinking about adding a second video card for improved performance. I realize that this would likely not have any effect with DX7 but could improve performance using the DX9 client? I don't want to waste my money if it would have little or nor...
  3. J

    General Question What file generates KSC bases

    Thanks That is what I love about this forum - In no time at all I have the answers to my questions. Thanks
  4. J

    General Question What file generates KSC bases

    What file or files generate the small pads that show up on the stock KSC base. These are small yellow square pads with green numbers in the center to identify the pad number. They are important to a very large number of scenarios in the basic orbiter installation I am not very familiar with how...
  5. J

    OHM KSC-Missile-Row v2 HI-RES and Default-res FIX

    Installation Problem I am not very familiar with surface bases and consequently am having some difficulty in getting this to install correctly. I have tried to follow the directions but I end up with a situation where all the new pads include the standard orbiter pad under (yellow tile with a...
  6. J

    Scenario Strange "Multistage" Behavior

    After implementing your suggestion and making a small alteration to the configuration file all the extraneous motion was removed. Now it really flies! Thanks - Next Steps are to get all the eye-candy to make it look more realistic!
  7. J

    Scenario Strange "Multistage" Behavior

    I understand your comments but this gets even stranger. At liftoff the ship is indeed oriented at 180 degrees but shortly after that the orientation changes to put the ship at 0 degrees. You can watch this happen on the heading tape but the vehicle actually does not move. For this reason I...
  8. J

    Scenario Strange "Multistage" Behavior

    Here is the file This is actually pretty bizarre because the yawing motion starts almost as soon as you start the autopilot and the rocket makes a large Yaw just after it leaves the ground. More strange yawing seems to take place when the roll program is started at approximately 12 seconds...
  9. J

    Scenario Strange "Multistage" Behavior

    I am working on a Multistage version of a Titan 4 and have most everything working but have noticed a strange behavior just prior to launch and during the roll phase of the autopilot. There is a strange yawing motion while as the autopilot counts down prior to igniting the solids and then...
  10. J

    Advanced Question Boosters Falling inward not out

    Fixed I finally fixed this myself although the idea of changing parameters was a good hint. I had to change the sign on the offset statement in the BOOSTER section of the configuration file. This corrected the behavior. I don't believe you can change jettison parameters.
  11. J

    Advanced Question Boosters Falling inward not out

    Thanks for the insight. How exactly would you do that? I thought the jettison command didn't allow any parameters. I am just using jettison (). Some detail would be appreciated. Thanks.
  12. J

    Advanced Question Boosters Falling inward not out

    I am working on a Multistage version of Titan 4 so that it can be used in Orbiter 2010. I am using the meshes and textures from CVEL Titans as a baseline and overall have a working setup with one exception. At booster jettison the boosters always fall inward - thru the Titan Core and are not...
  13. J

    Flight Question Is anyone use Velco's attached stage functionality?

    I must not have been very clear in what I was asking. It turns out that I was looking for something like the DG Booster add-ons where the DG is the last stage and is visible in the scenario and not a payload that pops up when the last stage is jettisoned.
  14. J

    Flight Question Is anyone use Velco's attached stage functionality?

    I am looking for an add-on as an example that uses Velcro Rockets attached stage functionality. I am working on an add-on and this seems like the perfect method to make a "payload" with a 2D cockpit or VC visible during assent without having to write a custom .dll for all the stages of a rocket...
  15. J

    Advanced Question Is there an easy way to combine orbiter meshes?

    Got it working now Thanks very much for this explanation. Between your information and some experimenting myself I got it to work. Now I just need to fiddle around with the amount of translation to get them to line up perfectly. Thanks
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