Sorry for late reply, got stuck with RL.
Couldn't get it to Break on debugger, but........
Put code thus
void ShuttlePB::clbkPostStep (double simt, double simdt, double mjd)
{
if (CommaKey == 1) // Less Wheelbrake left
{
blevell += 0.03...
Thanks for your help with this.
I'm trying to get less braking effort, rather than the maximum, but whatever figure I put in SetWheelbrakeLevel() however low, always results in the same effect - maximum braking.
Yes, still get the maximum braking effect even commenting out the whole chabang in...
Following your post if I understand correctly .......
In clbkConsumeDirectKey()
if (KEYDOWN (kstate, OAPI_KEY_COMMA)) // Less Wheelbrake left
{
RESETKEY (kstate, OAPI_KEY_COMMA);
if(CommaKey == 0) CommaKey = 1...
Hi there,
Still no joy with this, can't get it to disable default operation of the brakes.
// In
int ShuttlePB::clbkConsumeDirectKey (char *kstate)
{
if (KEYDOWN (kstate, OAPI_KEY_COMMA)) // Less Wheelbrake left
{
blevell += 0.000001;
if...
Hi All.
Where do you put the RESETKEY macro to disable default brake key ?
Have tried in clbkConsumeDirectKey but doesn't disable the regular COMMA / PERIOD function,
is still FULL ON/OFF.........
What am I missing ?
int ShuttlePB::clbkConsumeDirectKey (char *kstate)
{
RESETKEY (kstate...
Abdullah, having problems with latest core.dll
Message from Orbiter saying it's not designed for Orbiter , or corrupt.
Then ctd.
Log:
000000.000: UACS astronaut fatal error: Couldn't load the core DLL
SOLVED Seems my Norton A/V messed it up. :salute:
Hi kuddel,
Must say I've been getting slow fps for some time against stock client.
Not the greatest 3D device though. ;)
Thanks for your great work, the render difference is awesome. :cheers:
Just a stab in the dark as I'm not an astronaut so don't use AMSO,
Maybe because you used a qwicksave.scn That may not have all necessary data saved in it.
Hi there..
Attempting to run nightly X64 build too.
Not getting francisdrake's error messages, but am missing something.
What version of D3D9Client is used with this ?