Recent content by johnnymanly

  1. johnnymanly

    Orbiter 2024 Launch readiness

    The camera distance resets when you switch between external/internal views. I this expected behavior? this is in pr #446 and #448.
  2. johnnymanly

    Hi there!

    Welcome back!(y)
  3. johnnymanly

    New Release D3D9Client Development

    Still bad. DX7 as well.
  4. johnnymanly

    New Release D3D9Client Development

    I'm seeing it as well. This is on Linux/Wine.
  5. johnnymanly

    Question [SOLVED] Misunderstanding v:del_animation(anim)

    I just checked. It does not.
  6. johnnymanly

    Question [SOLVED] Misunderstanding v:del_animation(anim)

    Final configuration: function clbk_prestep(simt,simdt,mjd) if vi:get_groundcontact() == true and vi:get_attachmentstatus(Attach0) == nil and vi:get_attachmentstatus(Attach1) == nil then vi:del_animation(anim_Chute) end end function clbk_poststep(simt,simdt,mjd) if...
  7. johnnymanly

    Question [SOLVED] Misunderstanding v:del_animation(anim)

    Well actually, it works with both statements in the prestep. I should've checked that.:unsure: Thanks for the help. It looks good so far.(y)
  8. johnnymanly

    Question [SOLVED] Misunderstanding v:del_animation(anim)

    One would think so but it doesn't work.
  9. johnnymanly

    Question [SOLVED] Misunderstanding v:del_animation(anim)

    Easy workaround is to clear the meshes, which deletes the animations, then add the mesh again. if vi:get_groundcontact() == true and vi:get_attachmentstatus(Attach0) == nil and vi:get_attachmentstatus(Attach1) == nil then vi:clear_meshes() vi:add_mesh('JMpl/JMpl') end
  10. johnnymanly

    Question [SOLVED] Misunderstanding v:del_animation(anim)

    I was hoping it was simply my fault but I'll just have to work with it. Thanks for looking. (y)
  11. johnnymanly

    Question [SOLVED] Misunderstanding v:del_animation(anim)

    Relevant bits... trans_Drogue = { -- transformation for drogue animation type = 'scaling', -- transformation type mesh = 0, -- mesh index grp = {1,2}, -- group indices ref =...
  12. johnnymanly

    Question [SOLVED] Misunderstanding v:del_animation(anim)

    I verified ground contact with this: if vi:get_groundcontact() == true then vi:set_animation(anim_Chute,0) end It works as expected. I verified animation deletion by then calling del_animation at 300 meters. This stopped the previous code from working. Initial position was "0", chute at small...
  13. johnnymanly

    Question [SOLVED] Misunderstanding v:del_animation(anim)

    I'm trying to use "del_animation" like this: function clbk_poststep(simt,simdt,mjd) if vi:get_groundcontact() == true then vi:del_animation(anim_Chute) end end I'm expecting the animation to be deleted and the mesh groups to revert to their initial state but that's not what happens. The...
  14. johnnymanly

    Orbiter Screenshot Thread

    Attractive Moon is attractive.
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