Recent content by Jordan

  1. Jordan

    Question Mesh making with Anim8or

    Once you've used it successfully, you don't want to miss it again. Also has a simple tutorial. https://github.com/BMCDad/orbiter-blender
  2. Jordan

    Project Blender Mesh Tools add-on

    It may be that your Mac system is case sensitive. This means that a folder or file called "meshes" and "Meshes" are different, but in Windows they are both the same. Rename the folder "Meshes" to "meshes" in lowercase and try again. You also need the textures folder, otherwise you will have...
  3. Jordan

    Project Blender Mesh Tools add-on

    Just to be sure, you downloaded the file that Blake posted earlier and in the Blender menu "Edit/Preferences/Add-ons/Install..." you selected this zip file and installed it. Alternatively, do you have Blender installed? Have you tested the portable version of Blender?
  4. Jordan

    Project Blender Mesh Tools add-on

    Are you still using Blender 2.83?
  5. Jordan

    Guide: Orbiter development in Visual Studio 2019

    I builded yesterday the BackedVC branch with vs2022 both 32bit and 64bit without any problems.
  6. Jordan

    Project Blender Mesh Tools add-on

    Sorry i meant this one.
  7. Jordan

    Project Blender Mesh Tools add-on

    @Blake At least I don't see any difference in the material names. Left enabled, right disabled? Did I miss something? By the way, on the right it is exactly how I wanted it.
  8. Jordan

    Project Blender Mesh Tools add-on

    In my opinion, the names should not be changed when importing. So you can also see the “original” names in the outliner. As far as I know, the fact that a material with the same name can be used with two or more different textures shouldn't cause any problems since the mesh has already been...
  9. Jordan

    Project Blender Mesh Tools add-on

    Doesn't work as it should. e.g. "FDAI_errorneedle" becomes "FDAI"
  10. Jordan

    Project Blender Mesh Tools add-on

    I am happy with being able to select when exporting that the material names remains unchanged. Hopefully the separation at the first "_" shouldn't cause any problems since it also appears in the names themselves.
  11. Jordan

    Project Blender Mesh Tools add-on

    I wanted the names of the materials from the imported mesh to be stay unchanged. eg. Material name from the mesh "LM_Hull_t" should not become "LM_Hull_t_ProjectApollo\LMASC_LM_VC" and stay "LM_Hull_t"
  12. Jordan

    Project Blender Mesh Tools add-on

    The example above with “LM_Hull.dds” was only intended to show the changes made after importing. I used the .dds to immediately recognize whether it was a material with textures or not. But I changed it and just use a "_t" for it now.
  13. Jordan

    Project Blender Mesh Tools add-on

    For the "." the extended Meshc takes this into account and replaces it with “_”
  14. Jordan

    Project Blender Mesh Tools add-on

    The material names are written into an xxx_resource.h file using an extended version of meshc. These names are then used in source code to address the materials. Now if someone imports the mesh file again, the materials names will be changed and the source code will no longer work.
  15. Jordan

    Project Blender Mesh Tools add-on

    For example, when I import a mesh, the material name is: E.g. “LM_Hull.dds” and it becomes “LM_Hull.dds_ProjectApollo\LMASC_LM_VC”. For me it is important not to have this “extension” and to leave the material name as it is. I made changes to the importer code myself for this, but I think it's...
Top