The super high G seems to be sustained, but takes place as soon as the scenario is loaded, not at launch.
Launch G's seem comparable to a real life Space Shuttle launch, about 3.5 just after lift-off increasing to about 5-6 (depending on mass of load) before thrust is reduced for orbit trim...
When I start a scenario with my DGIV-3 mounted to the the booster pack from The Energy Project ENERGY project, release 4
The Delta Glider shows a huge number of G's (somewhere around 900+) This sets off alarms and upsets (and sometimes kills) my crew.
Has anyone else had this problem? I...
Would you believe I just did the same thing to MYSELF!
I saw that and got excited (It's FINALLY HERE!) then got disappointed when I saw it was my own question from last month.
Poetic Justice? Yea, I'll see if I can change it.
I tried. Seems I can't change the title. Sorry.
Is there a patch or download that makes UCGO/UMMU work on Orbiter 2016 available yet?
If not is there a way to download an older version of Orbiter that will work with these addons?
New computer, Now Orbiter!
Recently downloaded Orbiter 2016 and it's mostly fantastic, but...
The program crashes when I change ships. This only seems to be a problem with the Delta Glider IV or UMMU.
Also the "Earth normal assent Auto Pilot (program 903) doesn't rotate the Delta...
I'm not sure why you feel it necessary to insult my intelligence. I'm not stupid, I'm just not very computer literate.
I'm sure I have skills that you do not. That does not make you stupid, it makes you different.
So as not to bore everyone to death I have a question that I'm sure must have been asked before (Where can I find my orbiter.log file) but I can't seem to find any related posts.
How can I search for an answer to a question I'm having? If anyone can also answer the question that led to this...
I downloaded the DGIV SRB add-on and I thought I installed it right but every time I try to load the SRB the program crashes. The Delta tug and UCargo deck both seem to work fine.
I had the same problem with local light effects and it was fixed by a small change in a congig file. Is this a...
Real life runway numbers
I don't know if this applies to Orbiter but in real life runways are numbered based on the runway heading. The number corresponds to the heading an aircraft will be on on that runway plus a zero, which is not printed. So if an airplane is landing on runway/taking off on...
My first post, if this is completely wrong, please accept my apologizes.
When I activate "local light sources" in visual effects on my Orbiter launch window the program starts to load then crashes. It runs fine if local light sources is not activated, but then my lights just look stupid.
Do I...