The textures should work without issue. They're just textures so even if they didn't, you'd just have a white booster.
If the scenario is crashing you are likely missing an addon. Please post your log.
One of Orbiter's greatest strengths is (to me) Scenario Editor. It's way easier to let your imagination run wild while building space stations in Orbiter than it is in KSP. I'd love to see that expanded upon in a "Orbiter V2".
Probably won't hop onto KSP2 until a version of RO/RSS comes out for it. I've so heavily modded my version of KSP that it's basically Orbiter with green dudes.
First, calculate semi-major axis. Then calculate orbital period using Kepler's third law. Convert to seconds. 360 divided by that answer should be your answer for any orbit.
Yeah, I lost those missions years ago sadly.
Sorry I haven't been updating this lately. A combination of busy work schedule + the overwhelming number of SpaceX launches has been making it hard to keep up. I even forget to watch the launches at this point.
All of these scenarios are in need of...
I've tried and gotten close... but MS2015 doesn't seem to ever be able to get the argument of perigee where I need to be. Figured I might just be doing something wrong.
Suggestion: Is there anyway to change the launch trajectory to support these initial parking orbit parameters?
Altitude at MECO: ~120 km
Inclination: +32 degrees
Semi-major axis: 7289 km
Inclination: 0.1218