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Recent content by Matias Saibene

  1. Matias Saibene

    Since I cannot write more than 420 characters, I will proceed to leave my explanation in this...

    Since I cannot write more than 420 characters, I will proceed to leave my explanation in this text file. Thank you so much.
  2. Matias Saibene

    Update Multistage2026 - Development thread

    That's true, and both of you are right. That's why I've made a decision, one I didn't want to make, but which is necessary. I confess that I can no longer continue developing or trying to make Multistage2026 work. In fact, I haven't touched anything in C++ or Orbiter for about two months. I...
  3. Matias Saibene

    What music are you listening to?

    I see... red people
  4. Matias Saibene

    Update Multistage2026 - Development thread

    Thanks for another report. I won't be able to work on Multistage2026 today, but I'll be back to development soon. You'll notice this is taking a long time (I think two years), but what I thought would be easy or quick turned out to be more complicated than I expected. Don't get me wrong...
  5. Matias Saibene

    Gaming Orbital Margins

    Wow! This is my first time seeing this thread, and I'm pleasantly surprised. I love the art in this game; the space stations look fantastic. I briefly tried it on Linux, and so far, it works perfectly. I confess I'm not very good at playing games, but just watching a developer recount their...
  6. Matias Saibene

    Project D3D9 to Vulkan

    While my computer doesn't have Vulkan, I do know a little bit of OpenGL (3.3). The day I get a new machine, don't hesitate to count on me, even if it's just for testing. I wish you the best of luck and much success with this project!
  7. Matias Saibene

    Update Multistage2026 - Development thread

    I'm still working on a communication issue between the parser and GetProperPS. Anyway, there were a few problems in the .ini file you sent me: The Exaustmomo_Carneaux texture was still in .psd format. And the Exaustmomo_water2 texture didn't exist in the Textures\TESTJm folder; it had been...
  8. Matias Saibene

    Update Multistage2026 - Development thread

    Okay, with that information I now have the next targets to attack in order to solve the problem.
  9. Matias Saibene

    Update Multistage2026 - Development thread

    Thanks for your report! Regarding the MFD, the issue is quite complex; it has many tightly coupled connections to the main Multistage module, which causes memory problems. I haven't yet had time to properly implement clbkGeneric for message passing. For now, I'm using Orbiter.log and the VS...
  10. Matias Saibene

    Update Multistage2026 - Development thread

    Thanks for your report! I'll look into it because I think there's a very subtle bug causing that, unless it's memory corruption again! Have you tried Guidance Autopilot?
  11. Matias Saibene

    Update Multistage2026 - Development thread

    I tried @jacquesmomo's Ariane 6 and it works well, I even tried Guidance successfully (I think).
  12. Matias Saibene

    Update Multistage2026 - Development thread

    I've now fixed the engine exhausts that weren't showing up in the stages. It turns out the parser had a default value that was modifying what was loaded from the .ini file, and the eng_dir value was never being set. Tested with the SLS included in Multistage Tested with @gattispilot SLS Tested...
  13. Matias Saibene

    Update Multistage2026 - Development thread

    After much research, I encountered subtle errors, such as those related to the thruster groups. After combining the boosters into a single group of two elements, I was able to get the rocket to launch correctly. @gattispilot [MISC] cog=25.000 gnc_debug=0 telemetry=0 focus=0 thrust_real_pos=1...
  14. Matias Saibene

    Update Multistage2026 - Development thread

    Okay, I realize that case sensitivity is very important. I can't seem to configure SimpleINI to disable that feature, so I'm going to make the parser only read lowercase variables until I find a permanent solution. I'll be releasing the new version with the changes soon. Now I'm going to rest a...
  15. Matias Saibene

    Update Multistage2026 - Development thread

    After much struggle, I managed to fix the exhaust of the BOOSTERS.
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