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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
That's true, and both of you are right.
That's why I've made a decision, one I didn't want to make, but which is necessary.
I confess that I can no longer continue developing or trying to make Multistage2026 work. In fact, I haven't touched anything in C++ or Orbiter for about two months.
I...
Thanks for another report.
I won't be able to work on Multistage2026 today, but I'll be back to development soon.
You'll notice this is taking a long time (I think two years), but what I thought would be easy or quick turned out to be more complicated than I expected. Don't get me wrong...
Wow! This is my first time seeing this thread, and I'm pleasantly surprised.
I love the art in this game; the space stations look fantastic. I briefly tried it on Linux, and so far, it works perfectly. I confess I'm not very good at playing games, but just watching a developer recount their...
While my computer doesn't have Vulkan, I do know a little bit of OpenGL (3.3). The day I get a new machine, don't hesitate to count on me, even if it's just for testing.
I wish you the best of luck and much success with this project!
I'm still working on a communication issue between the parser and GetProperPS.
Anyway, there were a few problems in the .ini file you sent me:
The Exaustmomo_Carneaux texture was still in .psd format.
And the Exaustmomo_water2 texture didn't exist in the Textures\TESTJm folder; it had been...
Thanks for your report!
Regarding the MFD, the issue is quite complex; it has many tightly coupled connections to the main Multistage module, which causes memory problems. I haven't yet had time to properly implement clbkGeneric for message passing.
For now, I'm using Orbiter.log and the VS...
Thanks for your report!
I'll look into it because I think there's a very subtle bug causing that, unless it's memory corruption again!
Have you tried Guidance Autopilot?
I've now fixed the engine exhausts that weren't showing up in the stages. It turns out the parser had a default value that was modifying what was loaded from the .ini file, and the eng_dir value was never being set.
Tested with the SLS included in Multistage
Tested with @gattispilot SLS
Tested...
After much research, I encountered subtle errors, such as those related to the thruster groups. After combining the boosters into a single group of two elements, I was able to get the rocket to launch correctly.
@gattispilot
[MISC]
cog=25.000
gnc_debug=0
telemetry=0
focus=0
thrust_real_pos=1...
Okay, I realize that case sensitivity is very important. I can't seem to configure SimpleINI to disable that feature, so I'm going to make the parser only read lowercase variables until I find a permanent solution.
I'll be releasing the new version with the changes soon. Now I'm going to rest a...
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