patio's latest activity

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    patio replied to the thread Orbiter 2024 Launch readiness.
    I just tested to add a separate loop for markers and it solves all the problems while (RenderMarkerList.empty() == false) {...
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    patio replied to the thread Orbiter 2024 Launch readiness.
    I just tried the stock scenario DG docked at ISS see the attached screen shots are you getting the same render differences (just...
    • Capture d'écran 2024-03-26 172039.png
    • Capture d'écran 2024-03-26 172025.png
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    patio replied to the thread Orbiter 2024 Launch readiness.
    hello @jarmonik I still see a display bug similar to the flicker bug you fixed some time ago I use D3d9 client happens only with...
    • Capture d'écran 2024-03-26 123538.png
    • Capture d'écran 2024-03-26 123610.png
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    patio replied to the thread Orbiter 2024 Launch readiness.
    I just tested your latest commit It works thanks
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    patio replied to the thread Orbiter 2024 Launch readiness.
    I tried to add the following test and it solves the performance problem if (reqlvl>= (qlvl + 4))...
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    patio replied to the thread Orbiter 2024 Launch readiness.
    I think elev mod is needed for nassp the saturn rocket needs a perfectly horizontal lanch pad maybe a local cache for elev mod data can...
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    patio replied to the thread Orbiter 2024 Launch readiness.
    Hello FYI @jarmonik I encoutered performance problems while launching on cape canaveral (NASSP) with latest build the new...
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    patio replied to the thread Orbiter 2024 Launch readiness.
    Hello FYI @jarmonik I think the latest commit broke the custom camera rendering (I use Generic Camera MFD) the planet rendering is...
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