Recent content by Piper

  1. Piper

    Project Low-Thrust Trajectory Planner

    Ya, I've been playing with this program a lot lately, and I realised that I programmed the plane change inputs backwards if you are using TransX (the program I was going to use for orienting the spacecraft, as the pointing function in it is far more accurate than IMFD's). I also believe I must...
  2. Piper

    Orbiter Experience

    Just to be clear, I know full well that Orbiter Experience is not one dimensional, indeed, that "multi-dimensionality" is exactly what I'm interested in hearing about from others. For myself for example, Orbiter has always been about interplanetary travel, and over the years, the skills I've...
  3. Piper

    Discussion 216 Kleopatra

    That's exactly what I was wondering. Either option A, or option C.
  4. Piper

    Orbiter Experience

    I'm curious to hear what people's thoughts are about this. I've seen plenty of people of the years display their Orbiter Experience as "Advanced" or "Expert" and yet ask for help on what I would consider in my opinion to be fairly basic things like going to Mars or lunar transfers. While others...
  5. Piper

    Discussion 216 Kleopatra

    After learning that a few years ago it was discovered that 216 Kleopatra (the large dog-bone shaped asteroid) had two moons, I decided to make a Kleopatra addon. I'm currently working on the config files and the meshes for the moons (I'm using a publicly available mesh for Kleopatra derived...
  6. Piper

    Question Having my add-on tested

    Just upload it to a temporary location (there's plenty of sites for hosting files), post the link here and ask people if they would be willing to test it, and give feedback. Interest and the amount of feedback you get will depend a lot on what exactly the add-on is.
  7. Piper

    Orbiter Screenshot Thread

    Nice! What trajectory did you use to get out to Chariklo?
  8. Piper

    Project GenericVessel 140205, the SC3 open-source replacement

    You're right, I forgot you could do that. But being able to change the orientation as launch as well would be nice.
  9. Piper

    Project GenericVessel 140205, the SC3 open-source replacement

    A little request if I could make one; Right now with SC3 a jettisonable payload is always generated and launched in the same direction, only the velocity is adjustable. Could you be able to define the orientation of the payload spacecraft is generated in and a seperate orientation for how it...
  10. Piper

    OHM Chariklo

    There's an old AtlasV add-on on Orbit Hangar that I've used for years. I'd post a link to it but I'm writting this from work, and my work blocks Orbit Hangar :( As add-ons go, it's pretty old (I think it's from 2004), the launching pad for it seems to disapear behind Cape Canaveral's terrain...
  11. Piper

    OHM Chariklo

    For a base, I recommend what T1234 said, use a Prelude base. If you don't have it already, you can get it with Dan Steph's DGIV. The base is technically a vessel, so you can just add it in with the scenario editor and place it at the coordinates you gave. I definitely recommend flying out to...
  12. Piper

    Chariklo 2014-04-08

    10199 Chariklo is the largest known Centaur (minor planets orbiting between the orbits of Jupiter and Neptune), and currently the only known rocky body in the solar system to have a set of rings. Included in this add-on, is a small hypothetical shepherd moon orbiting just outside the outermost...
  13. Piper

    Problem Chariklo Rings

    Ya, I tried that earlier as well, and it didn't work either. I don't know why, but Orbiter doesn't seem to want to handle transparencies at all for planets/moons, regardless of it being in the mesh or the texture file. I'm really hoping that that will be something that will be changed in...
  14. Piper

    Problem Chariklo Rings

    Yes. Being a shepherd moon, it's inclination will be virtually 0.
  15. Piper

    Problem Chariklo Rings

    Mapping a texture onto a simple plane doesn't work in this case, because Orbiter will not render transparencies for planetary bodies. Either way, I have a working model now, with the rings modeled with Chariklo itself. I have to say, it doesn't look half bad, it actually came out a lot better...
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